HM's swashbuckling adventure (game postponed)


log in or register to remove this ad

If your going super low cash as it appears to be 1/3 what we should start with, then we will need much higher starting stats just to survive. I was thinking of tweaking the magic items to have a more real world feel like an empowered spell shard as a secret vial of blended magnesium powder that I would add to prime certain explosives. But only 3k kills anything clever like that.

We could do 3 sets of 5d6(keep 3 highest) and take the best set on IC, and +1 to 2 stats at lvl 4. Since we can't even afford a +2 stat item. I definitely would like to see Pathfinder feat progression (every odd lvl instead of every 3rd). And pathfinder skills as they are much more strait forward. I would liketo use the PF wizard as well.
 

If your going super low cash as it appears to be 1/3 what we should start with, then we will need much higher starting stats just to survive. I was thinking of tweaking the magic items to have a more real world feel like an empowered spell shard as a secret vial of blended magnesium powder that I would add to prime certain explosives. But only 3k kills anything clever like that.

We could do 3 sets of 5d6(keep 3 highest) and take the best set on IC, and +1 to 2 stats at lvl 4. Since we can't even afford a +2 stat item. I definitely would like to see Pathfinder feat progression (every odd lvl instead of every 3rd). And pathfinder skills as they are much more strait forward. I would liketo use the PF wizard as well.

Not at all. With a low magic game, you don't have the same level of magical threats. And we just wouldn't face as strong of opponents. they will be mostly human anyway and wielding sword and pistol like us.

And in a low magic world I don't know that wizards and sorcerers ought to be very common. I know a number of low magic proposals limit casting classes to no more than half the character level. That really slows down caster levels which works great in a low magic game, yet still lets some in.
 

I was thinking of rolling to get above average stats as headbands of intellect and gloves of dex will not be common. The low cash is to keep those items out of everyone's hands. And magic lvls will be the same but like Vertexx69 is saying changing the fluff.

If you take a 5th lvl wizard with fireball I picture the character tossing a small keg of gunpowder/sulpur mixture with a shortfuse burning down then "BOOM!"

Evil wizards and powerful monsters will be few and far inbetween. Fenris has it right the majority of combat will be with pirates, local milita, merchant guards, and the like. A chance to do daring swashbuckler type stuff.

HM
 

Point buy is fine by me. Rolling is okay too if we can shuffle the scores into the abilities we want.

Has it been decided yet on whether we are privateers or pirates?
 

Rolling to get above average? Sorry but it has no sense, just increase the amount of points to 36 or even 40. Rolling will give you a party with characters of different power.
 


Your welcome Herobizkit be on the lookout for the other games when they start up in the future maybe you'll have some time then.

HM
 

I don't care of we play Pirates or Privateers, if that helps. But I think HolyMan's idea lends itself more to Privateers.
 

Rolling to get above average? Sorry but it has no sense, just increase the amount of points to 36 or even 40. Rolling will give you a party with characters of different power.
Same here. With my luck for character creation rolls, I will end up with a 13 points character.

BTW, hans anyone taken the swashbuckler basic class?
 

Remove ads

Top