steeldragons
Steeliest of the dragons
I hodge-podge quite a bit between 1e and 2e...even a few 3e elements thrown in if they're something that I or the players think is cool/very much want to incorporate.
All in all, I still consider my game a 1e game. But I definitely use things that are not. Some things are:
So, to answer the original question...YES, I do take certain rules from various editions and make them all part of the same game. Other than getting used to the "reversed" AC none have proven to be a problem/game-breaking.
Have fun and happy homebrewing.
--Steel Dragons
All in all, I still consider my game a 1e game. But I definitely use things that are not. Some things are:
- Abilities are 7 rolls of 4d6. Drop the lowest of the 7 and drop the lowest die per roll. Arrange as/for the class desired or take 'em in order, player's choice. Ability scores (other than Strength) max out at 18 unless there are some kind of magical/supernatural adjustment. There are no racial or gender restrictions on ability scores.
- Every class still has its own "To hit" and saving throw charts.
- Classes do not advance in level by the same XP.
- 9-point Alignment is used and applies to one's class and abilities (thieves can't be "lawful", paladins must be LG, druids must be "True Neutral", chaotic barbarians, etc.)
- Not every race can be every class. But if a race can be a certain class, there is no restriction on how high they can advance in it.
- Basically due to player insistence, more than a few years back, AC became ascending. So, essentially, we still use a "THAC0"-like chart (personally I really don't understand all of the hate that THAC0 gets. A little subtraction never killed anyone). But I guess it would more accurately be called "THAC10."
- I use/allow the 2e Non-weapon proficiencies (number/class/level and class divided lists) but also allow certain 3.x/srd "Skills" and "Feats" that can be chosen as well to fill NWP slots.
- Cleric spell choices are dependent on the "spheres of influence" accessible/allowed by their deities...but not nearly so specialized/specific as 3e.
So, to answer the original question...YES, I do take certain rules from various editions and make them all part of the same game. Other than getting used to the "reversed" AC none have proven to be a problem/game-breaking.
Have fun and happy homebrewing.
--Steel Dragons