Hold on to your Bhuts

This is the Bhut from B/X D&D that I have converted for use in my 5E game. Enjoy.

Bhut
Medium monstrosity , neutral evil
Armor Class 15(natural armor)
Hit Points 170(31d8+93 )
Speed 40ft.
STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 17 (+3) 12(+1) 14 (+2) 13 (+1)
Damage Vulnerability: Attacks from a blessed weapon automaticallyscore a critical & the bhut must make a DC 17 CON save or die.
Damage Immunities poison,gases, slashing, bludgeoning & piercing from non-magical weapons
ConditionImmunities charmed, exhaustion, poisoned, frightened,paralyzed
Senses darkvision120 ft., passive Perception 15
Languages Common
Challenge 7(2900 XP)
Skills: Perception (+5), Stealth (+6), Deception (+6)
Special: Detect evil abilities do notreveal the presence of a bhut.
Actions
Multiattack. Thebhut makes three attacks: one with itsbite and two with its claws.
Numbing Bite. MeleeWeapon Attack: +6 to hit, reach 5 ft., one creature. Hit:(3d6 + 3) piercing damage and 3d6 cold damage. Target must make a DC 15 CONsave or be numbed by the cold for 1d6 rounds. A numbed creature hasdisadvantage on all attack rolls, and all attack rolls against the numbedcreature have advantage. An affected creature may save again at the end of eachof its turns to end the effect.
Claws. Melee Weapon Attack: +6to hit, reach 5 ft., one target. Hit: (3d6 + 3) slashing damage.
Bhuts are very clever andappear as humans during the day. At night they transform into monsters anddevour human and demi-human prey. They work in groups and try to blend intosociety.
 

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I think the auto-crit and insta-die from blessed weapons is a bit much. Especially when 3rd level Clerics get Spiritual Weapon.

A spiritual weapon will cause damage as normal because it is magic. A blessed weapon can be created by a 1st level cleric casting bless upon the weapon. Of course, this knowledge must be learned by the players much like the knowledge about blessed crossbow bolts slaying a rakshasa.
 

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