There seems little more to gain from waiting around and staring at the odd goat-like tracks, so the party continues on, more wary than ever. The group makes its way in subdued fashion, eyes darting to and fro, striving to spot any possible ambush or surprise...but none comes. Just the numblingly slow trudging through the seemingly endless expanse of trees.
Finally, darkness begins to fall, and the group again stops to make camp for the night. As on the night before, the group divides the watch, mindful of the hobgoblin hunter's attack, and the strange tracks observed earlier in the day. Yet, despite the sounds of the living forest at night, once again nothing untoward approaches the campsite, and the party rests uneventfully. (For the night's rest, all spells are regained, and Hakkara rises to 13/14 hit points.)
The third day dawns much like the second, and the party breaks camp quickly, eager to move on. The party proceeds, as swiftly as the unfriendly forest will allow, to the northwest, following Milon Rhodam's directions, and more mindful than ever that lives hang in the balance. Finally, just after lunch, the dense trees and thick brush of the forest give way, parting seemingly in respect for the titanic darkwood tree that dominates the clearing ahead. Several times taller than a temple minaret, in one direction the obviously ancient tree reaches into the sky with branches like a giant’s arms, while in the other it plumbs the earth with roots thicker than a man’s waist. Its limbs broad and strong, its bark thick and so richly colored as to almost be black, and its leaves the size of bucklers, the giant thing is less a tree and more a cathedral of boughs and branches. Surely, this must be the oldest tree in all of Darkmoon Vale.