Dr_Ruminahui
First Post
Okay, I've read Holy Implement Expertise (in Heroes of the Shadow and the new Dragon feat article) and I have a question about what sources of combat advantage it prevents.
It reads:
It reads:
[/quote]te][/quote]When you attack an enemy with an implement attack using a holy symbol, your enemies cannot gain combat advantage against you until the start of your next turn, unless you use a power or another ability that states that you grant combat advantage.
So, basically, after you attack with a holy symbol, only things you inflict on yourself can cause you to grant CA.
Question is, does this only apply to effects that specifically say "you grant combat advantage", or does it also work on effects that include as part of the effect that you grant combat advantage (running, dazed, stun, etc.).
The reason I ask is that if applies to the latter, its super good for my group's pacifist cleric - as it is, Superior Will (which gives a save against stun at the beginning of your turn, even if you can't normally take a save) plus the various save boosting feats mean that granting combat advantage is often the only penalty he suffers from stunning himself by attacking bloodied targets.
So... I'm going to talk about this with my gaming group, but I would like to canvass some outside views/arguments that I can bring to the discussion with me.
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