Evenglare
Adventurer
So I have been glancing over these packets when they come out, but never REALLY sat down with them to run a game or anything. That being said, it seems to me that the classes are being built kind of... eh... haphazardly similar to 3rd edition's classes. I understand they have bounded accuracy which doesn't allow the numbers to completely run amok, but the abilities and other things seem to have been assigned to classes with a sort of trial and error process to see what works and what doesn't. Now this is a fine way of doing things, Im aware that a lot of playtesting must go into this stuff, but looking at it from a homebrew point, I have no earthly idea how I would create a class... or rather EASILY create a class.
Let me explain. 4th edition and 13th age are my favorite systems at this point in my gaming career for sure. I like the uniformity of the structure of classes, it is EXTREMELY simple to create things for these systems. 4th edition takes a bit more work than 13th age, but that's only because 4th edition has 30 levels while 13th age has 10. I can (and have) sat down and busted out classes in 13th age in roughly .... 2 hours or so. Granted, after play testing them, sure I tweaked some things, but over all the classes were pretty damn balanced for such a small creation time.
How do you feel D&D next is going to sit in this field? Is it going to be like 3rd edition, where they just assigned stuff wherever they felt fit best on the leveling scale, or is there going to be some sort of uniformity to the classes that allow a structured environment for creating your own things.
Let me explain. 4th edition and 13th age are my favorite systems at this point in my gaming career for sure. I like the uniformity of the structure of classes, it is EXTREMELY simple to create things for these systems. 4th edition takes a bit more work than 13th age, but that's only because 4th edition has 30 levels while 13th age has 10. I can (and have) sat down and busted out classes in 13th age in roughly .... 2 hours or so. Granted, after play testing them, sure I tweaked some things, but over all the classes were pretty damn balanced for such a small creation time.
How do you feel D&D next is going to sit in this field? Is it going to be like 3rd edition, where they just assigned stuff wherever they felt fit best on the leveling scale, or is there going to be some sort of uniformity to the classes that allow a structured environment for creating your own things.