doctorbadwolf
Heretic of The Seventh Circle
So, I have been wondering how close to fully at-will you could get a Warlock in 5e with variant features that hew pretty close to the original. Like, compatible with existing subclasses close. (+thread because I am not here to argue about whether this is a good goal to pursue, or anything like that. Just the ideas, please. No edition sniping, no complaining about wotc, just a positive thread about an alt take on the warlock)
So far, I've got two main ideas.
Variable Recharge Spell Slots - Something has to happen in order to get a spell slot back. Two examples are Warlock's Curse and Warp The Weave.
Then, you have invocations, and boons. As for spells, I genuinely don't know. maybe drop most spellcasting, or otherwise use neither slots nor spell points, and use something different than the refresh mechanic of your Warlock's Curse.
How you handle spell slots and spells would definitely create some work with regard to the patrons and their bonus spells. You'd need to be able to learn some spells, basically, otherwise the existing patrons just don't work.
THis is certainly half-baked, so don't take any one element too seriously, I just want to know if anyone else has thought about any of this?
So far, I've got two main ideas.
Variable Recharge Spell Slots - Something has to happen in order to get a spell slot back. Two examples are Warlock's Curse and Warp The Weave.
- Warlock's Curse - Whenever you place a creature under any curse, such as from the Hex or Bane spells or from a class feature such as Hexblade's Curse, that creature is Cursed by you. When an enemy under your curse is reduced to 0HP or otherwise made to be incapacitated, you can regain a spell slot. (also opens up more mechanics to key off cursing enemies)
- Murcurial Nature - When you roll initiative, you roll a d6. If it shows a 6, you regain a spell slot.
Then, you have invocations, and boons. As for spells, I genuinely don't know. maybe drop most spellcasting, or otherwise use neither slots nor spell points, and use something different than the refresh mechanic of your Warlock's Curse.
How you handle spell slots and spells would definitely create some work with regard to the patrons and their bonus spells. You'd need to be able to learn some spells, basically, otherwise the existing patrons just don't work.
THis is certainly half-baked, so don't take any one element too seriously, I just want to know if anyone else has thought about any of this?