D&D General Homebrew or Premade Campaigns?

Homebrew or Premade Campaigns?

  • Premade Campaign

    Votes: 11 26.8%
  • Homebrew

    Votes: 30 73.2%

If I have to choose just one, homebrew. But I see value in both.

A lot of it depends on overall quality. A "so okay it's average" pre-written campaign is better than a similarly "eh, it's okay" homebrew campaign. But a really, really good homebrew campaign is usually better than a similarly high-quality pre-written one, since good homebrew inherently responds to the group better. But bad homebrew gets...really, really bad.
 

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Homebrew is my favourite part of the hobby, watching different ideas grow and develop through play. I dpo take premade stuff and adapt it to fit my worlds but even those are largely inspired by rather than raw
Actually, pretty much exactly this. Currently running White Plume Mountain, but aside from the map almost the entire text has been radically altered to fit into my campaign. Every single trap, puzzle, and encounter is different, all the loot is different, the story bears no resemblance to the original except in the very loose sense that it's formerly the sanctum of a long-vanished archmage. About 80% of my stuff is straight homebred, and the other 20% are adaptations, with this being on the extreme end of modifications.
 


A mix, and a lot of cases of published world with modified adventures, or homebrew world with published adventures.

I use published worlds on occasion because some people are more familiar with those worlds, and for a while I was a bit ashamed how "kitchen sink" my homebrew world was. But, I've been working on a lot of homebrew worlds lately, including my original.
 

I should also clarify that it depends on the genre. For Fantasy I prefer premade with modifications and customizations.

If I'm running a supers game? I might use the world setting or create my own but I tend to really homebrew the scenarios/adventures because my knowledge of super-hero comics and tropes and beats is pretty thorough.

A game based on a pre-existing property like ALIEN or STAR WARS, the adventures/scenarios are definitely homebrew. And pretty easy since I tend to set whatever actions the PC's are involved in far away from the central story (stories ) that the players know and are aware of.

Back when I ran an mecha anime game using Mekton II/Mekton Zeta it was a homebrew but it was a game that accommodated Gundam style mecha (from around the time of Zeta and Gundam Double Zeta) but also mecha from Aura Battler Dunbine and Heavy Metal L-Gaim??
 

My concussion from that

I most often run premade adventures with heavy homebrew modifications. So, both, simultaneously 🤣

I tend to take premade adventures and alter them into unrecognizability.

This is the way.
Yeah I think OP needs to refine their question a bit more if they want any level of understanding. I alter the crap out of a lot of premade adventures as well, but I took their question to mean "do you run without anything premade? or do you use premade adventures?" Cuz I think anyone running premade adventures is going to alter them to fit the game, the world, their tastes, etc. I like having them as an outline, something to fall back on if necessary... but I'm still using them, so I answered premades. As opposed to a few other campaigns I ran where I just sat down and made it all up as we played, or one campaign where I did a some work beforehand.
 

Yeah I think OP needs to refine their question a bit more if they want any level of understanding. I alter the crap out of a lot of premade adventures as well, but I took their question to mean "do you run without anything premade? or do you use premade adventures?" Cuz I think anyone running premade adventures is going to alter them to fit the game, the world, their tastes, etc. I like having them as an outline, something to fall back on if necessary... but I'm still using them, so I answered premades. As opposed to a few other campaigns I ran where I just sat down and made it all up as we played, or one campaign where I did a some work beforehand.
good point, for this any interpretation works, but I will keep in mind to be more clear! ty!
 


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