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Homebrew Race (Needs Feedback)

Heh, glad you like the fluff at least :-P

Um, okay, here's my stab at the PC version. Any that are more odd than this are going to have to be hgher level monster stats.

Adventuring Pantherfolk
These Pantherfolk have developed methods of survival out in the harsh radiance that their less outgoing brethren admire and envy.

Average Height - 5'7" - 6'0"
Average Weight - 130 - 180 lbs.

Ability Scores: +2 Dexterity, +2 Wisdom
Size: Medium
Speed: 6 Squares
Vision: Low-light

Languages: Common
Skill Bonuses: +2 Intimdate, +2 Stealth

Solar Dependancy: You must spend at least 2 hours each day within low-light or bright illumination produced naturally. Each day you go without these 2 hours you take a -1 penalty to attacks, defenses and saving throws.

Sunscarred: In areas of bright natural sunlight you take a -1 penalty to attack rolls and gain Vulnerability to Radiant 5.

Darkvision: You can see normally within natural darkness out to 5 squares.

Made in the Shade: While bloodied as long as you are in an area of low-light you gain regeneration 1 (2 at 11th level, 3 at 21st). This ability can only heal you a number of hitpoints equal to your total hitpoints + your level each day.

Light Manipulation: You gain a +1 bonus to all attacks made with powers with the Radiant and/or Illusion keywords and can use the Darklight encounter power.

Darklight Pantherfolk Racial Power
Encounter
Move Action Personal
Effect: You radiate dim light in a radius of 3 squares until the end of your next turn. This illuminates areas of natural or magical darkness, but also dims areas of bright illumination. You and any allies within the radius gain concealment during any turns in which they do not move.
Sustain Minor: You can sustain this power's effects for a number of rounds equal to your Constitution modifier.
 
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I still don't like penalties. And Made in the shade is fairly uber out of combat healing.

Oh and low light is the vision. Dim light is the lighting condition.

Over all, thumbs up.
 

Yes, it still has penalties but the penalties are EASY to surmount almost entirely and it does get a number of interesting a unique benefits.

Oh, and I fixed the regeneration of Made in the Shade. It's still nice, but it has it's limits.
 

yep, I'd call it playable. And not a major balance worry.

hmm

ranger
rogue, cleric, fighter
wizard, paladin
warlord, warlock

something like that in terms of class aptitude.
 

lol, right... so it's good at everything... sorta... :-P

Looks like Ranger, Wizard, Cleric/Fighter (those two are a big toss up) are the classes that would benefit the most from this race and that seems to make sense in my head for their fluff. Now I just need to come up with a nice snappy name for these guys.
 

Into the Woods

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