D&D 5E [Homebrew] Rebalancing class resource recovery around less encounters (+ thread)

I would simply allow a player to recharge short rest abilities at any point outside of combat - but only allow at most X recharges. Healing with hit dice still comes on short rests. If you want some variability make each SR class roll a d3 to determine X.
 

log in or register to remove this ad

Alternatively just turn all short rest abilities into long rest ones and be done with it. Tends to solve basically everything.
 

I'm now thinking about:

Step 1: After a long rest the uses of your short rest abilities are tripled until your next short rest.
Step 2: Upon taking a short rest you choose which abilities to replenish. These replenish as they normally would upon taking a short rest.

You may actually want to change step 1 to double instead of triple.

Models having a lot of energy to start the day with but as you "tire" in the day you never quite reach your max potential that you had right after a good nights rest.
 

My rough proposal:

Fighter: 1/SR, recover Second Wind and Action Surge by taking a 5 minute breather.
Battlemaster Fighter can regain 2 Superiority Dice during a Breather.

Monk: 1 S/R, recover Ki equal to Proficiency mod, 5minute breather.

Warlock: 2 Spell Slots at level 1, 3 at 5, 4 at 11. 1/LONG rest, regain 2 slots or any 1 class feature ability that is normally regained during a short rest as per of a 5 minute breather.

Sorcerer: gain arcane recovery but for sorcery points. Not a short rest class, but I find they feel restrained even in short-day games.

Rogue: Is fine. For kicks, maybe give a backstab ability 1/short rest where SA dice are d10 instead of d6 on an attack where the opponent is incapacitated, restrained, surprised, or unaware of the rogue.

Everyone: spend or recover 1 hit die as part of a 5 minute breather, 1/short rest. Long rest only recovers proficiency modifier or con modifier hit Dice, whichever is higher. (Makes Barbarians recover quicker than wizards, which feels right, but everyone recovers a couple/few per long rest, and possibly during the day)
 

I feel like the most elegant way to get to a 3-4 encounter/day paradigm with "widely applicable rules" is this:

1.) reduce the amount of time that short rests take--5/10/15 minutes, whatever feels right to you.
2.) give PCs a "long rest pool" of short rest feature uses equal to 2x their normal # of uses of each feature.
3.) when PCs take a short rest and recover their short rest features, they deplete their long rest pool.

It's the equivalent of allowing two 5-minute short rests per day, but with less cognitive dissonance.


example:

Branwen the 4th level battlemaster has 3 short rest features: second wind, action surge, and 4 superiority dice.

Her long rest pool at the beginning an adventuring day is 2 second winds, 2 action surges, and 8 superiority dice.

If, on the first encounter of the day, she uses action surge and 3 of 4 superiority dice, she can catch her breath for 5/10/15 minutes and get those features back.

Her long rest pool after the encounter will be 2 second winds, 1 action surge, and 5 superiority dice.


edit: yikes, it looks like @FrogReaver suggested this first
 
Last edited:

Remove ads

Top