Homebrew all the way, bay-be!
I am also a theif, though. There is a lot of good material to be stolen from in published campaign settings. In fact, the reason I don't like FR is that I think that it is too many ideas stuffed together illogically. Some of those good ideas, when extracted and put in a much less crowded, more logical context, actually have a lot of potential.
Bagpuss said:
So do you 'Homebrew' guys actually ever buy any D&D/D20 product past the core rules?
Silly question! Of course. Some d20 stuff is made for us! Take the sourcebooks like Bluffside and Urban Blight, which are pretty much designed to be dropped into existing campaigns, or products like Mercenaries or Book of the Righteous, which are campaign building-blocks.
And, as mention, I also liberally borrow from settings I find interesting.
(I am having trouble right now deciding what to do with Bluffside. I initially had it slated to be dropped in on my "other continent" on my main game world, but am thinking that it might fit best in a new world I am planning.)
I also don't understand how not using 'homebrew' say using the Forgotten Realms setting and published adventures means Drizzt and Elminster are bound to show up at the drop of a hat, we've been playing in the FR setting for 7 years off and on and none of my characters have seen or heard of him.
1) Consider yourself lucky. Many FR modules have elminster or other major characters as catalysts, patrons, or involved in some other important way.
2) Even if I don't ever use these entities, I feel very constrained when running such a game. I can use them in any meaningful or risky way for fear that a latter supplement will contradict my DMing decisions what to do with them and make it useless. Better by far, IMO, to have your own significant NPCs that you can interact with in realistic ways.