mellored
Legend
I've tossed the idea of trading attacks for support around for a while. Figured i'd see how this looks filled out. You get higher level maneuvers by trading out more attacks.
Though this puts off being a lazylord until level 3. Though you run around using the help action until then.
Level 3:
Tactical: Unless otherwise noted, all warlord abilities have the range of 10* your Int modifier.
Maneuvers: When you take the attack action, or an opportunity attack, you can trade your attack for support maneuvers. If you have multi-attack, treat each attack individually. Higher level maneuvers can only be done with multi-attack and require you to trade more then 1 attack. You can mix and match, such as a level 20 warlord doing a 1 attack maneuver, a 2 attack maneuver, and making an attack himself.
1 Attack:
*Help action.
*An ally who can see and hear you gains THP equal to your Cha modifier + your proficiency bonus.
*An ally can use his reaction to move upto 5*Int or their speed (which ever is lower).
*Choose an ability such as wisdom. An ally gains +Int on saving throw using that ability until the start of it's next turn.
*An ally gains +Int to their AC against the next attack, or until the start of your next turn.
*An ally can use their reaction to make a stealth check.
2 Attacks:
*One ally who can see and hear you gain THP equal to your Cha modifier + your proficiency bonus.
*Ally can use their reaction to make an attack.
*All allies can use a reaction to move upto 5*Int or their speed (which ever is lower).
*Each time an enemy takes damage before the end of the next turn, increase the damage by Int.
*An ally is immune to fear until the start of your next turn.
3 Attacks
*Choose an ability such as wisdom. All ally gain +Int on saving throw using that ability until the start of it's next turn.
*An ally gains +Int to their AC until the start of your next turn.
*Help action to every creature in range.
*All allies can use their reaction to make a stealth check.
*An ally can use a reaction to move upto 5*Int or their speed (which ever is lower), and then make an attack.
4 Attacks
*Upto Int modifier allies can make an attack as a reaction.
*All allies who can see and hear you gain THP equal to your Cha modifier + your proficiency bonus.
*An allies are immune to fear until the start of your next turn.
Call to Action: When you use your action surge, you let an ally immediately take an action instead of you.
Inspiring Word: When you use second wind, you can distribute the hit points to any creature in range. For instance, if you had 11 hit points, you could give 3 to one PC, 6 to another and 2 for yourself.
Level 7:
Powerful presence: You gain expertise in persuasion and intimidation.
Level 10:
Indomitable Ally: An ally can use your indomitable.
Timely Advice: As a reaction, when a creature is hit or missed, you can add your +Int to the attack roll or AC for that attack, potentially changing the results.
Level 15:
Rapid Command: You can perform a 1 attack maneuver as a bonus action.
Level 18:
Allies gain +Int to their death saving throws. This does not change rolling a 1 or 20.
There's room for more maneuvers.
Thoughts?
Though this puts off being a lazylord until level 3. Though you run around using the help action until then.
Level 3:
Tactical: Unless otherwise noted, all warlord abilities have the range of 10* your Int modifier.
Maneuvers: When you take the attack action, or an opportunity attack, you can trade your attack for support maneuvers. If you have multi-attack, treat each attack individually. Higher level maneuvers can only be done with multi-attack and require you to trade more then 1 attack. You can mix and match, such as a level 20 warlord doing a 1 attack maneuver, a 2 attack maneuver, and making an attack himself.
1 Attack:
*Help action.
*An ally who can see and hear you gains THP equal to your Cha modifier + your proficiency bonus.
*An ally can use his reaction to move upto 5*Int or their speed (which ever is lower).
*Choose an ability such as wisdom. An ally gains +Int on saving throw using that ability until the start of it's next turn.
*An ally gains +Int to their AC against the next attack, or until the start of your next turn.
*An ally can use their reaction to make a stealth check.
2 Attacks:
*One ally who can see and hear you gain THP equal to your Cha modifier + your proficiency bonus.
*Ally can use their reaction to make an attack.
*All allies can use a reaction to move upto 5*Int or their speed (which ever is lower).
*Each time an enemy takes damage before the end of the next turn, increase the damage by Int.
*An ally is immune to fear until the start of your next turn.
3 Attacks
*Choose an ability such as wisdom. All ally gain +Int on saving throw using that ability until the start of it's next turn.
*An ally gains +Int to their AC until the start of your next turn.
*Help action to every creature in range.
*All allies can use their reaction to make a stealth check.
*An ally can use a reaction to move upto 5*Int or their speed (which ever is lower), and then make an attack.
4 Attacks
*Upto Int modifier allies can make an attack as a reaction.
*All allies who can see and hear you gain THP equal to your Cha modifier + your proficiency bonus.
*An allies are immune to fear until the start of your next turn.
Call to Action: When you use your action surge, you let an ally immediately take an action instead of you.
Inspiring Word: When you use second wind, you can distribute the hit points to any creature in range. For instance, if you had 11 hit points, you could give 3 to one PC, 6 to another and 2 for yourself.
Level 7:
Powerful presence: You gain expertise in persuasion and intimidation.
Level 10:
Indomitable Ally: An ally can use your indomitable.
Timely Advice: As a reaction, when a creature is hit or missed, you can add your +Int to the attack roll or AC for that attack, potentially changing the results.
Level 15:
Rapid Command: You can perform a 1 attack maneuver as a bonus action.
Level 18:
Allies gain +Int to their death saving throws. This does not change rolling a 1 or 20.
There's room for more maneuvers.
Thoughts?
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