DND_Reborn
The High Aldwin
You know, much of these types of changes can really be represented by a +1 for each level, after all for average damage anyway, d4 + 1 = d6 and d4 +2 = d8.
So, the wizard does d4, the rogue does d4+1 and the fighter does d4+2.
Sure, you don't have the same maximum potential, but neither do you have the same minimum. Instead of changing dice, maybe a bonus would more simply represent the same "effect" that is desired???
So, the wizard does d4, the rogue does d4+1 and the fighter does d4+2.
Sure, you don't have the same maximum potential, but neither do you have the same minimum. Instead of changing dice, maybe a bonus would more simply represent the same "effect" that is desired???