D&D 5E [Homebrew] Weapon damage and keywords by Proficiency

DND_Reborn

The High Aldwin
You know, much of these types of changes can really be represented by a +1 for each level, after all for average damage anyway, d4 + 1 = d6 and d4 +2 = d8.

So, the wizard does d4, the rogue does d4+1 and the fighter does d4+2.

Sure, you don't have the same maximum potential, but neither do you have the same minimum. Instead of changing dice, maybe a bonus would more simply represent the same "effect" that is desired???
 

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Coroc

Hero
except throwing asymmetric small weapons is an art by itself. A light hammer is basically a tool, to do anymore damage with it than with a rock would require serious ninja skills.

The Franks had a throwing axe, the Francesca, but it's by no means a wood choppers axe or a handaxe, but had a very distinct form and is not very small.

Throwing an knife and make the tip point to the target on impact is hard enough, it still lacks in penetration capability due to its low mass and impulse.

You see, all those pretty simple weapons in fact should require some martial ability assigned to them when being used as a throwing weapon
 

Blue

Ravenous Bugblatter Beast of Traal
Maybe more simply?

Unskilled = 1 damage
Trained = 1d4 damage
Simple = 1d6 damage
Martial = 1d8 damage
...

13th Age does something like this. Damage for weapons and AC for armor is based on your class. As it's just a few categories, not specific weapons so that the player can skin the weapon as whatever they want within a category. If I have a single-headed battle axe with a spike on the back and you have a jagged sword of obsidian and she has a spiked mace, we're all in the "one handed martial" category.

(And rogues make light weapons do d8, which no one else can.)
 

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