TikkchikFenTikktikk
First Post
So you create an awesome solo as the climactic finish to this story arc. You're ready with banter and perhaps a short soliloquy.
You design an interesting setting for the encounter, with varied terrain, hazards, and lots of room to move.
Then the players show up, stun lock the BBEG, and the combat ends some number of rounds later after abusing your solo like a cheap bed in an hourly-rate hotel.
Having learned your lesson, how are you designing your solos now to avoid this type of situation?
What kind of monster powers do you use to discourage, prevent, or avoid stun locks?
How can terrain, hazards, and other features of the setting help?
(Going first and stun-locking the PCs before they can stun-lock you is highly discouraged.)
You design an interesting setting for the encounter, with varied terrain, hazards, and lots of room to move.
Then the players show up, stun lock the BBEG, and the combat ends some number of rounds later after abusing your solo like a cheap bed in an hourly-rate hotel.
Having learned your lesson, how are you designing your solos now to avoid this type of situation?
What kind of monster powers do you use to discourage, prevent, or avoid stun locks?
How can terrain, hazards, and other features of the setting help?
(Going first and stun-locking the PCs before they can stun-lock you is highly discouraged.)