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5E Homebrewed Warlord - take 4!!


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Undrave

Hero
Feel just too much, just at level 1 he get
2 insight options
3 shout options
4 weakness options
while the paladin have to wait level 2 to have spell slot, and the battle master wait level 3 to have manœuvres.
it will be good for hyper active players who want to interact continually with the battle field.
but compare to other half caster he feel to have too many versatile options.
For the Insight Option, what if the second one was just useable if the target has disadvantage? Essentially a way to negate disadvantage?
 

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