D&D 5E Homebrewed Warlord - take 4!!


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Huh... never considered that. I never see anyone use grapples. What about the 'treat as 1 size smaller' thing?
Grapple can be use to control battlefield à la 4ed Defender, Not as much effectively but with some success.
The one size reduction can produce silly thing, huge creature are very big in DnD, and not so strong especially when you add expertise, inspiration and now your new mechanic. At least all your abilities Require a save. Speaking of silly thing, your ability that pin down flying creature can have a size restriction, otherwise a single man can pin down a dragon of the size of a jumbo jet.
 

Undrave

Legend
Grapple can be use to control battlefield à la 4ed Defender, Not as much effectively but with some success.
The one size reduction can produce silly thing, huge creature are very big in DnD, and not so strong especially when you add expertise, inspiration and now your new mechanic. At least all your abilities Require a save. Speaking of silly thing, your ability that pin down flying creature can have a size restriction, otherwise a single man can pin down a dragon of the size of a jumbo jet.

Well the idea was that you strike them on the foot or the ankle or something at a moment where they are in an unstable positon, say mid-stride, and then they tumble back or fall from their own weight being off-center, rather than physically pushing them with all your might.

As for the flying creature thing, the idea is that you strike them on the wing, or whatever flight organ they have, and make it unsuable for a short while. It's why they get a save to land on their feet. The importance is that they don't get to run away from the melee guys that turn.
 

Garthanos

Arcadian Knight
Well the idea was that you strike them on the foot or the ankle or something at a moment where they are in an unstable position, say mid-stride, and then they tumble back or fall from their own weight being off-center, rather than physically pushing them with all your might.

As for the flying creature thing, the idea is that you strike them on the wing, or whatever flight organ they have, and make it unusable for a short while. It's why they get a save to land on their feet. The importance is that they don't get to run away from the melee guys that turn.
People seem to envision stuff as raw brute force instead of skill and martial artistry. HEMA studies have confirmed that the European Knights were often as much about learning esoteric techniques as eastern martial types AND they also often used poetic weird maneuver names. "Boar Rushing Down Stream" or is more authentic than a "Lunge". Or at least that is true of those who recorded their arts.
 

Garthanos

Arcadian Knight
I want a Warlord who can do Warlordy stuff every turn, so I don't want limited resources that needs rest.
That is indeed vital for a full Warlord.

In a game with 3 round fights every round needs to be expressive or your characters fighting style ie the story of how they fight... even more than ones that are 6 to 8 rounds
 

Garthanos

Arcadian Knight
Are you ready for grammar comments? (like every change not every changes). I like the trade an attack to do a shout it actually brings a shout into being something estimably similar balance wise to the battlemaster maneuvers. Note my comments may just be on something you have had for a while that I am now starting to understand more.
 

Undrave

Legend
Are you ready for grammar comments? (like every change not every changes). I like the trade an attack to do a shout it actually brings a shout into being something estimably similar balance wise to the battlemaster maneuvers. Note my comments may just be on something you have had for a while that I am now starting to understand more.

Oh yes it was always a trade of an attack for a shout. But I glad you like it.

I hope you like the new Rabble Rouser subclass too, I think I came up with something fun, but still somewhat vague enough to be molded into anything by an inspired player.
 



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