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Homebrews - Who's starting over?

I've been in the works of creating an off-beat campaign setting, most of which is largely fluff-based and in my head, so this shouldn't affect it too much.

That said, my IH-meets-D&D homebrew will likely never see the light of day, but c'est la vie.

cheers,
--N
 

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Lanefan said:
Well, as I'd already decided to start over before the 4e announcement came down, I guess I can safely say that 4e didn't have a bearing. :)
Do I sleep-post to this site or something? I started thinking about building a new setting like a week before the announcement. Now I'm just taking notes as articles & blog posts come out, tweaking things to fit my taste until the books hit and I can get down to the good bits.
 

My options would be to convert an Eberron campaign or start something new - but it would be my first time to build an all-new campaign world for decades, and I rather like the idea of the 'points of light' setting... so I'll probably do something along the lines of the new implied setting.

Probably set in an archipelago. I've always loved them ever since reading A Wizard of Earthsea :)
 

My house setting is system neutral. In designing and planning elements of the setting I've thought both of running 3E, OD&D and WFRP campaigns in the world.

So, No.
 

One of the fun things I did was have my world change when 3e came out. The players got to meet the first Dwarven Wizard. There was a new type of magic using people from all races that just started to develop powers (sorcerers). Wizard schools wondered what was happening to magic when they saw some of their spells alter levels and others just vanish from lore.

So, I won't be starting new. Something will happen to my homebrew to reflect thee changes of the new game. In fact that was one of the things my players first said when they heard of 4e. They wanted to play in that campaign when everything changes.
 

You know... Britannia 4E, in the time frame of Ultima 5, would fit in really well with this "points of light" thing....
 

I see no problem in converting mine to 4th ed. The truth is that I have not much mechanichs attached to the setting, and the racial changes doesn't affect me so much, I have changes done already in them, so I can do it again. For me, the rules are only tools that can help you to represent the world in which the PCs play...
 


I had decided a long while back that each campaign would take place a century or so after the previsou one in my homebrew world, with the idea of modifiying the world each time via house rules, etc to emulate a feeling of progress (or at least change). Implicit was the idea that this also made the world edition proof.
 

I was at the very begining of building a new homebrew when the anouncement struck. I'm pretty much in the perfect position to create a homebrew that is fully incorporated with 4th.

That is propably the reason I'm far more keen on the flavor changes of 4th than on the mechanics. I can't judge or use the mechanics before I've seen the majority of them (when 4th releases). But with every bit of flavor I can do a bit more worldbuilding right here and now.
 

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