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Homebrews - Who's starting over?

Hah, you should make some planes 4e compatible, and some 3.5 compatible. If the bard goes to a 4e plane before he's officially released as a 4e class, he implodes.

And lord help the party when they reach the first edition plane at the center of the planescape.
 

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My last world, I confess, was a make it up as I go world. It made it easy to add new stuff. This time, however, I might use a world I've been working on for a few years now. It would not be too difficult to adapt to 4e.

Howndawg
 


My current game's setting is something really vague that I threw together for a one-off adventure, so I'd really love the opportunity to come up with something wholly new for 4e.

Thing is, though, my players actually seem to really dig the simple pregen characters I made for this adventure, so I might end up just developing the world I've got. I'm not too concerned about fitting it into 4e, as it never really fit a lot of 3.x's setting assumptions, anyway (humans only, no alignments, some class mechanics are different, etc.). It's not like I'm going to suddenly feel obligated to find a place for eladrin and tieflings in the world.

Still, I love the hell out of worldbuilding, and I think it'd be huge fun to use Universalis to create a setting together. I think a campaign setting designed as much by the players as the DM has guaranteed buy-in, and will inevitably be full of lots of really big hints about what kinds of things the players want to do in the game.
 

Michael Morris said:
Who plans starting over though? How much (partially like me or with everything all new)? Who plans on converting? Who's undecided?

Before 4E was announced, I had just started to come up with a new setting, placed in the very early history of my first 3E campaign world. Now I'm thinking I'll hold off on it until 4E comes out, and just use it for a new campaign. Essentially, this setting is placed just after the world was created, when it is very young and very small, a small candle flickering in the primordial chaos, and the PCs will be the very first heroes of this young world. Their actions will determine whether that candle flares, or flickers out.

What made me decide to hold off for 4E is of course the "points of light" idea - basically, there'll be a single point of light, whether there'll be any more will be in the hands of the PCs. Plus it's a different type of setting than anything I've run in the last couple of decades, so it meshes nicely with a new edition.

Of course, if 4E turns out to suck, I can always use something else.
 

I'm not. My group and I have grown rather fond of our current homebrew, CITY.

I don't think CITY isn't really rooted in a particular rule set, it's more of a dream given form --initially with the help of a large quantity of liquor-- that's equal parts absurdity, vulgarity, cleverness, and a deep abiding love of several different mutually incompatible kinds of fantasy.

It's rooted in monkeys. And ninja. Sometimes even monkey ninja pirate assassins...

Prior to 4E we're going to try our hands at porting CITY to WHFR 2e, mainly for the Hell of it, but partly to test out the assumed universality of the setting, and to see what kind of stories organically develop given it's mechanics make some pretty different base assumptions that D&D.
 
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Nonlethal Force said:
I don't plan on starting over. I actually plan on sticking with 3.5. Primarily, I don't care for what they are doing to the races. To reconcile my homebrew with their racial changes would really be problematic. I'd be better off starting over. but, since I enjoy writing fiction (See my story hour for examples!) I don't really want to start over, either!

But, I am interested in hearing those about others who are considering this. Is it easier to stay with 3.5, retrofit, or just start over?
Pretty much the same here.

I'll be playing 3.5, but I don't see any future conversion issues with my setting. A little revisionism might be necessary if I ever decide to switch editions, but the key points of my setting are fairly independant of the rules and I keep things vague enough to make changes when I need to.
 

I will most likely be creating a new homebrew for 4e. I am currently creating a new homebrew for use with The Gneech's Sword & Sorcery SAGA conversion, which should tide me over until 4e (that and my 3.5e game set in The Known World + Dog Soul Publishing's Baba Yaga setting).
 

All I can say is... "A lot more people will convert then are saying they will"

Let's remember, its almost a YEAR away!! A lot happens in a year, most campaigns will hit their end naturally, or all the players will die, or everyone will get bored etc. At that point, people will be much more likely to switch over.
 

Fluff is fluff, it works irregardless of the edition.

If I do end up switching to 4E I'll finish up any current campaign with the rules set I use first.

Then I'll start a new camapign with new characters, and whatever fluff I decide to use.

If I don't like 4E, but decide to incorporate some major rules from it, same thing. Wait until the current campaigns are done, draw up a new house rules document, and start with new characters with the new incorporated rules.

Thats all the "restart" my campaigns have ever gotten due to edition changes.
 

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