Ashrem Bayle
Explorer
I've been working on a setting for a while now, but I've actually been doing it for GURPS. That said, I've had another setting brewing in the back of my head that works perfectly with WOTC's "points of light" design.
Long story short, the races of this planet, fearing invasion by Mind Flayers, built massive fortress cities (think Eberron's Sharn) as the capital of each nation. They planned to use these cities for mass evacuation, teleporting them to another plane, fleeing ahead of the Mind Flayers.
It worked. Sort of. The Flayers kinda screwed it all up.
The cities appeared on a new, unknown world, and they were scattered. The world itself is a bit of a post apocalyptic setting where an ancient goblinoid civilization collapsed a few hundred years ago. (Sort of a typical D&D setting.)
So these cities pop up in this world. They don't know where they are. They don't know where in the world some of the other cities are or if they survived the trip. Travel between the cities is dangerous. People are trying to strike up settlements outside the safety of the city walls. Miners are looking for mines. Farmers are looking for farms. And the clerics are looking for gods.
Apparently, when they left, their gods lost them. However, on this new planet, they are finding evidence of new gods and their new faiths are just coming into fruition.
Long story short, the races of this planet, fearing invasion by Mind Flayers, built massive fortress cities (think Eberron's Sharn) as the capital of each nation. They planned to use these cities for mass evacuation, teleporting them to another plane, fleeing ahead of the Mind Flayers.
It worked. Sort of. The Flayers kinda screwed it all up.
The cities appeared on a new, unknown world, and they were scattered. The world itself is a bit of a post apocalyptic setting where an ancient goblinoid civilization collapsed a few hundred years ago. (Sort of a typical D&D setting.)
So these cities pop up in this world. They don't know where they are. They don't know where in the world some of the other cities are or if they survived the trip. Travel between the cities is dangerous. People are trying to strike up settlements outside the safety of the city walls. Miners are looking for mines. Farmers are looking for farms. And the clerics are looking for gods.
Apparently, when they left, their gods lost them. However, on this new planet, they are finding evidence of new gods and their new faiths are just coming into fruition.