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Homebrews - Who's starting over?

I've been working on a setting for a while now, but I've actually been doing it for GURPS. That said, I've had another setting brewing in the back of my head that works perfectly with WOTC's "points of light" design.

Long story short, the races of this planet, fearing invasion by Mind Flayers, built massive fortress cities (think Eberron's Sharn) as the capital of each nation. They planned to use these cities for mass evacuation, teleporting them to another plane, fleeing ahead of the Mind Flayers.

It worked. Sort of. The Flayers kinda screwed it all up.

The cities appeared on a new, unknown world, and they were scattered. The world itself is a bit of a post apocalyptic setting where an ancient goblinoid civilization collapsed a few hundred years ago. (Sort of a typical D&D setting.)

So these cities pop up in this world. They don't know where they are. They don't know where in the world some of the other cities are or if they survived the trip. Travel between the cities is dangerous. People are trying to strike up settlements outside the safety of the city walls. Miners are looking for mines. Farmers are looking for farms. And the clerics are looking for gods.

Apparently, when they left, their gods lost them. However, on this new planet, they are finding evidence of new gods and their new faiths are just coming into fruition.
 

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It is hard to say... There is no reason that the main homebrew setting I built for 3E over several years (starting with the first D&D session I ran in 3E) could not be ported to 4E. In fact, 4E might suit the setting better, simply because it has the Warlord class.

Still, the "Points of Light" article is giving me an itch to build a bottom-up, "make it as you go" kind of setting. This is the first time I actually got the itch to make a setting this way, so I might go ahead and run it when 4E comes out.

Of course, as a whole, I am not very loyal to specific homebrew or published settings, and I have half a dozen different campaign ideas, each which requires its own setting, so starting a new setting for 4E is not a big leap for me.
 

Raven Crowking said:
I'll probably steal what looks worth stealing, and add it to my homebrew, but I certainly won't be switching wholesale unless there is an overwhelming reason to do wo.
Heh, well I'll try to keep you updated as I homebrew stuff in 4e :D

Raven Crowking said:
Nyaricus, you've seen a portion of my houserules. Would you switch, if you were me?

RC
RC, that is a tough question... it's not like I've looked over it lately, but you've definitely invested a lot of time and energy into your own mechanics and they seem to pan out well. 4e also seems very different then your homebrew, so there's that as well - how do the mechanics and the fluff line up.

I think it's a matter of seeing how 4e pans out itself, and then seeing if you can reconcile those with your own homebrew - maybe by advancing it by a number of years, as seems to be the call around the boards.

cheers,
--N
 

Hey RC, BTW, do you have the mechanics for that LA+0/+1 Thri-Kreen variant I did? The beach wandering one you were going to put on a moon, as I recall? I lost it awhile back...

cheers,
--N
 

Thanks, Ny. I wanted an outside opinion.

Nyaricus said:
Hey RC, BTW, do you have the mechanics for that LA+0/+1 Thri-Kreen variant I did? The beach wandering one you were going to put on a moon, as I recall? I lost it awhile back...


Still on the thread, isn't it? I thought I had subscribed to it for when I was ready to flesh out the moon, but I can't find it....... :(

I'll see if I stuck it in a file already, then get back to you.

RC
 

So a few years back I created what I called the "3rd party campaign setting" which was basically made up of nothing but locales, adventures, plots, organizations, etc. from Wizards and 3rd party companies. To my great shock, it coalesced into a really great setting that features the harsh city of Freeport, the bustling metropolis of Liberty, the volcano city of Cauldron, etc.

The best thing was that really all the fluff work was done for me. While I love to create new stuff, I gained a new appreciation for good setting material. I'm thinking that for a while I'll keep running in that world, re-envisioning things when needed.

My hope is that the 3rd party companies will come through with some kick-ass products like Freeport and the City Quarters books so I can create a whole new campaign setting out of other peoples' work. If not, I may just advance the timeline on my existing setting and run with what I've got. Besides, I've yet to run anything set in Ptolus, and what do you know the city found its way onto my world map around the time the book came out...
 


Nope - in both of my groups, about 10 people in all, everyone has reached the decision that we'll be sticking with 3.5 for the forseeable future.

Maybe integrate a rule or two from 4E, but that's about it. We've all got too much invested, time and material wise, in 3.5 to make switching to 4E a desirable option.
 

I am currently about to retool things for the E6 rules (or, rather, an E8 variant thereof) which actually should streamline some of the aspects of my setting, which had a soft IC level cap instead of a rules-based one. No idea what if anything I would do with 4E.
 

I pretty much have to. When last we played my homebrew, the metaplot involved a huge end of the world scenario. A TPK and no realistic way to continue the campaign pretty much did that world in....

Meh, I may take Paizo's new world and kinda make it my own rather than start from scratch.
 

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