grodog
Hero
Yes, we played it out - but not usually in the fashion that the module suggested. I blended the module with the campaign, so patrons changed, or the group got some other form of hook (e.g. an old treasure map, a mysterious clue in an old book, rumors, etc).
Which, I believe, was the intent behind the hooks in the first place.
Absolutely!
For me, it's less a question of edition or campaign continuity than maturity as a gamer: when I was a kid, we ran modules straight-up, with the original background, and often using the tournament characters too; as we grew older (I started gaming at 7 years old), we started to foodle with the modules more in terms of both background/setting, and content, in order to a) change them up a bit so that we could play them again, but still be surprised, or b) make them fit into our ongoing "campaign"---and I use the latter term loosely, since until I got to high school, our campaigns mostly consisted of going from one set of modules to another, under a variety of DMs, with little to no connection between DMs and strings of modules.
I distinctly remember some of the players being pissed off at the background for the I3-5 modules, which featured something about PCs short-sheeting the wizard's bed or something like that, and I think that was one of the turning points for us to move away from modules in general, and when we used them to modify them to be less stupid

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