On Wednesday, I ran a first session of my new monthly Daggerheart campaign. On Thursday I ran like the 30th session of my ongoing D&D 2024 campaign. One thing I really missed during the latter was Hope and Fear from Daggerheart. Not so much the metacurrency aspect, but the narrative informative aspect. This succeeded but with a complication. This failed but it presented an opportunity. Etc.
So I started to think about how to add that dimension to D&D. And really the easiest and most obvious thing to me would seem to be to determine "Hope" when a d20 roll comes up with an even result, and "Fear" when the die as an odd result. (For clarity, I mean the raw number on the die, not the total check result).
I don't really think it would be worth building a whole metacurrency system for this, or to implement it in the initiative system. If I were to do that, I would just change the campaign to run it with DH. But I do like informative dice, and I think non-binary results add something to play.
Have to implemented some sort of system that adds failures with opportunities or successes with complications? If so, what and how? Do you find that it improves D&D (especially 5E) play? If you tried it and it ended up not working or being worth the effort, what happened?
So I started to think about how to add that dimension to D&D. And really the easiest and most obvious thing to me would seem to be to determine "Hope" when a d20 roll comes up with an even result, and "Fear" when the die as an odd result. (For clarity, I mean the raw number on the die, not the total check result).
I don't really think it would be worth building a whole metacurrency system for this, or to implement it in the initiative system. If I were to do that, I would just change the campaign to run it with DH. But I do like informative dice, and I think non-binary results add something to play.
Have to implemented some sort of system that adds failures with opportunities or successes with complications? If so, what and how? Do you find that it improves D&D (especially 5E) play? If you tried it and it ended up not working or being worth the effort, what happened?

