I cannot speak for harpy but I will mention as an aside that the OGL doesn't cede control of IP, though it does allow for easy sharing of some of it.
"You must spread around some experience before giving to Mark CMG again"
I cannot speak for harpy but I will mention as an aside that the OGL doesn't cede control of IP, though it does allow for easy sharing of some of it.
Maybe you're forgetting, but Mike Mearls was heavily involved in 4E, which was not open. Obviously Mike wasn't able to convince the right people at WotC that 4E should have been open. I give him the benefit of the doubt that he believes in open gaming, not because he has some book on his shelf, but because he spent a fair portion of his career with stuff he could only write because of the OGL. All we can hope for is that he has managed to get more clout since then.
Does 'The Cathedral and the Bazaar' have tips on how to talk to stubborn management in it?
Legends N Lore said:Even a topic such as the volume of content released
per month falls into this category. Gamers who don’t
want more content can easily ignore it or disallow it in
their games. A theoretical D&D release schedule could
focus on the middle ground of the audience, while
something like the open gaming license would allow
other publishers to fill in the gaps for those who want
even more content. In many cases, the trick to keeping
everyone happy lies in areas beyond game design.