Majoru Oakheart
Adventurer
It's a matter of dissatisfaction with puzzles that essentially required you to use principles of modern day science or math to figure out and having the players figure it out as the only solution.Reynard said:That seems like an odd place to draw the line, since the player is also doing the roleplaying and running the tacticals and deciding on how to best use their long term resources. Why is the player figuring out a riddle or a puzzle suddenly not role-playing?
It lead to a number of situations like:
Player: "Alright, that pad in the middle of the room gets really hot when anything it put on it right? So I take a bucket of water and throw it on there. It will heat it up, creating steam. Then the steam will fog up the window on the roof and I think a hidden message was likely written there with someone's fingers. You know, like a bathroom mirror. At least that's what I think the riddle on the wall over there means."
DM: "Yeah, that's right. And I'll let you do it despite the fact that a number of those concepts wouldn't really be known by common people(or by anyone) in a society with D&D level of technology AND the fact that you are an Int 6 Barbarian. I'll let you, mostly because that's the ONLY solution to get out of this room in the dungeon and none of the other players could come up with the answer."
They are sometimes fun to figure out, but not really an example of "good roleplaying"