Horizon Walker
You walk across the world until the the world becomes part of you. The energies and knowledges or distant lands and planes flow through your veins as you bring part of them with you.
Prerequisite: 21st level, Trained in Arcana, Dungeoneering, and Nature.
Terrain Mastery (21st level): At the beginning of each day, choose 2 damage types from the following list: acid, cold, fire, lightning, necrotic, poison, radiant, or thunder. You gain resist 20 to those damage type.
Planar Mastery (24th level): Three times a day, you may choose a plane of origin. You gain a +2 bonus to attack rolls and all defenses against creature of that origin.
Walker's Rift (30th level): You gain teleport 4 and your other speeds increase by 2.
Rip From Another World Horizon Walker Utility 26
The world begins to break around you. You have ripped a piece of another plane and placed it under your feet.
Daily Conjuration
Minor action
Until the end of the encounter, any creature that hits you with a melee attack, is hit by your melee opportunity attack, or starts it's turn adjacent to you is dealt damage of a particular damage type equal to your highest ability modifier. Choose a damage type from the following list: acid, cold, fire, lightning, necrotic, poison, radiant, or thunder.
You walk across the world until the the world becomes part of you. The energies and knowledges or distant lands and planes flow through your veins as you bring part of them with you.
Prerequisite: 21st level, Trained in Arcana, Dungeoneering, and Nature.
Terrain Mastery (21st level): At the beginning of each day, choose 2 damage types from the following list: acid, cold, fire, lightning, necrotic, poison, radiant, or thunder. You gain resist 20 to those damage type.
Planar Mastery (24th level): Three times a day, you may choose a plane of origin. You gain a +2 bonus to attack rolls and all defenses against creature of that origin.
Walker's Rift (30th level): You gain teleport 4 and your other speeds increase by 2.
Rip From Another World Horizon Walker Utility 26
The world begins to break around you. You have ripped a piece of another plane and placed it under your feet.
Daily Conjuration
Minor action
Until the end of the encounter, any creature that hits you with a melee attack, is hit by your melee opportunity attack, or starts it's turn adjacent to you is dealt damage of a particular damage type equal to your highest ability modifier. Choose a damage type from the following list: acid, cold, fire, lightning, necrotic, poison, radiant, or thunder.