Horrible games that you couldn't resist. . .

SiderisAnon said:
You could play Clayorama more than once, but you had to get new Play Doh every time ... at least the way we played. :)

Boy ... when the attack reward of "the poke", etc. came up you guys musta been brutal than! :lol:
 

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pawsplay said:
I ran a very successful Heroes & Heroines game, which is pretty much a miracle, considering what a mess it is mechancially, textually, and aesthetically.

While in total agreement with you, they also had the coolest supers license ever. You remember The Maxx, right? I've always wondered how they pried that loose from MTV Studios.
 

SiderisAnon said:
My pick would have to be the Men in Black roleplaying game. It's actually not terrible, and has a very simple game mechanic decent for one shots, but no one seemed to like it.

It sure seemed that way, didn't it? I must have bought every supplement for this game. I ran it once, off the cuff, and received great accolades. Everybody loved it. That said, after that legendary Friday, it always seemed to lose out when it had to compete with other games at our table. If there was a choice between Men in Black and X, X always won out. Always. Not because Men in Black was bad, as you mention, but because it was merely adequate (as opposed to a shiny, new, flavor of cool).
 

Mycanid said:
For me the two worst games were Toon ... okay, after one session it got REAL boring ... and Clayorama (anyone remember the old Dragon Mag game writeup ... at least I think it was in there :uhoh: ). Clayorama could also be played once. That was it. :\

Must admit that I did enjoy the Clayorama thing ... toon I did not. :)

I'm with you on Toon. It just seemd like a real chore to let people who who were not really funny play. It was just too far off what was advertised.

But Clayorama? man, I was in charge of running the Clayorama table at our covention and I ran games of it for, like, eight hours at a stretch. It could definitely be played more than once:)
 

Double post to get the point into my thick head ya see. :D

8 hour sessions of clayorama? :confused:

Maybe there is something to this mammal/fungal psychological difference thing after all.... :\
 

jdrakeh said:
[*]Space-travelling sodomy bikers (HoL)

That game seems to have its fare share of really tasteless piles of awesome crap! "I might be fat, but you're ugly and I'm the Pope!"

Achan hiArusa said:
Faerie Queen & Country

Now, that actually sounds fun. A pixie james bond with the license to mess with humans. All kinds of miniature high-tech gadgets and super-villains who plan to steal all the apple pies - and abduct all children and replace them with anthropophagous changelings. :]
 

I can't say I've purchased in downright horrible games, but I've certainly bought a few that I could never quite figure out how to play. I'm not talking rules necessarily, just conceptual problems that might show my own limitations more than the games' themselves.

Changeling: The Dreaming, Wraith: The Oblivion, and Mage: The Ascension all required something that I just didn't have within me, obviously. I could never match the metaphysics with the rules...or find players who gave an expletive.

I ran into the same problem with Nephilim. I really liked the concept, but I just couldn't figure out what, exactly, to do with it.

As for HOL, I never really thought of it as an actual game. I found it hilarious and entertaining, but that was pretty much it. Nothing horrible about HOL...except everything that makes it great.
 

Mycanid said:
Double post to get the point into my thick head ya see. :D

8 hour sessions of clayorama? :confused:

Maybe there is something to this mammal/fungal psychological difference thing after all.... :\

Heh, the strength of the game (for coventions) was in the simplicity, the creaivity allowed players, and the interactions between players.

The 8 hours flew.
 

Teflon Billy said:
Heh, the strength of the game (for coventions) was in the simplicity, the creaivity allowed players, and the interactions between players.

The 8 hours flew.

Now THAT I can understand. I could see how con's would be a good setting for the game. :D
 

Teflon Billy said:
I'm with you on Toon. It just seemd like a real chore to let people who who were not really funny play. It was just too far off what was advertised.

I so wanted to love Toon, though I'm not certain that I've ever seen a game session turn out as advertised. It was usually an exercise in pure frustration, not fun. Also, it doesn't contain Intergalactic Space Prostitutes or Mad Whack Voodoo Ninja. Which is more the kind of "bad" that I'm looking for in this particular thread ;)
 

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