Re
The Hospitaler and Templar seem more like NPC classes. I guess you could play a very specific campaign where the PC's are defending a Temple or Hospital.
The big drawback to both classes is that there is not much reason for either one to adventure. The DM would definitely have to allow a lose interpretation of each class to allow either to adventure on a long-term basis.
In our campaign world, no one plays a Hospitaler or Templar because we don't allow such a loose interpretation of each classes purpose. If you are a Hospitaler, then you defend hospitals. If you are a Templar, then you defend a chosen Temple.
A DM might be able to find a good reason for a Hospitaler to adventure for a while such as acquiring a cure from some adventuring place, or a Templar to go on a mission for this Temple. Eventurally, it becomes harder and harder to justify a roleplaying reason why they travel with the other adventurers. Especially, if the other adventurers are not associated with their church or hospital/temple.
I am surprised someone thinks the arcane trickster overpowered. The class seems fairly balanced. You have to give up about 3 or more caster levels and quite a few rogue special abilities and skill points just for sneak attack, casting abilty, and a few extra special abilities. Seems like a fair trade off.
The Hospitaler and Templar seem more like NPC classes. I guess you could play a very specific campaign where the PC's are defending a Temple or Hospital.
The big drawback to both classes is that there is not much reason for either one to adventure. The DM would definitely have to allow a lose interpretation of each class to allow either to adventure on a long-term basis.
In our campaign world, no one plays a Hospitaler or Templar because we don't allow such a loose interpretation of each classes purpose. If you are a Hospitaler, then you defend hospitals. If you are a Templar, then you defend a chosen Temple.
A DM might be able to find a good reason for a Hospitaler to adventure for a while such as acquiring a cure from some adventuring place, or a Templar to go on a mission for this Temple. Eventurally, it becomes harder and harder to justify a roleplaying reason why they travel with the other adventurers. Especially, if the other adventurers are not associated with their church or hospital/temple.
I am surprised someone thinks the arcane trickster overpowered. The class seems fairly balanced. You have to give up about 3 or more caster levels and quite a few rogue special abilities and skill points just for sneak attack, casting abilty, and a few extra special abilities. Seems like a fair trade off.