[hosted] New painting: the cover to my campaign!

Klaus

First Post
Hi, Kids and Kidettes!

This week's update is very fond to me. My home game has been going on for about two years, and I've come up with an image that'd make a nice cover for it, should it be a campaign setting.

"Heirs to the Adventure" can be found here , in the Classic Illustration gallery.

So go check it out and then come back here to let me know what you think!

In case anyone is curious, here are the stats for the 3-PC party:

Alicia “Eladrinelle” Hannigan, female half-elf Wiz 5/Rog 3/Btd 2
Medium humanoid [elf]; HD 5d4+10 plus 3d6+6 plus 2d8+4; hp 63; Init +4; Spd 30 ft.; AC 22 (+4 Dex, +6 armor, +2 battledance), flat-footed 16, touch 18; BAB/Grap +6/+6; Atk +2 rapier +12 melee (1d6+2/18-20) or masterwork shortbow +11 ranged (1d6); Full Atk +2 rapier +12/+7 melee (1d6+2/18-20) or masterwork shortbow +11/+6 ranged (1d6);; SA Sneak attack +2d6, Spells; SQ Battledance, Spelldance, familiar, half-elf traits, low-light vision, trap sense +1, trapfinding, evasion; AL LG; SV Fort +5, Ref +12, Will +9; Str 11, Dex 18, Con 14, Int 16, Wis 10, Cha 13.
Skills: Appraise +5, Balance +6, Bluff +5, Climb +1, Concentration +8 (+12 defensively), Craft (alchemy) +6, Diplomacy +5, Disable Device +7, Gather Information +3, Hide +8, Intimidate +4, Jump +5, Knowledge (arcana) +6, Listen +4, Move Silently +14, Open Lock +8, Perform (dance) +5, Profession (apothecary) +3, Ride +5, Search +8 (+13 with goggles), Spellcraft +11, Spot +3, Swim +3, Tumble +6.
Feats: Combat Casting, Dodge, Improved Familiar, Scribe Scroll*, Still Spell*, Weapon Finesse.

Wizard spells prepared (4/7/4/3; save DC 13 + spell level): 0—acid splash, disrupt undead, ray of frost, read magic; 1st— burning hands (x2), mage armor, protection from evil, ray of enfeeblement, shocking grasp, sleep; 2nd— knock, invisibility, Melf’s acid arrow, scorching ray; 3rd— blink, fly, invisibility sphere.

Possessions: +2 mithral shirt, +2 rapier, masterwork shortbow, 20 arrows, bag of holding (type I), boots of elvenkind, brooch of shielding (67 points), cloak of resistance +1, dust of tracelessness, goggles of minute seeing, headband of intellect +2, ring of wizardry I. Potions: magic fang (1), darkvision (3), fly (5), invisibility (3). Scrolls: bull’s strength (3), confusion (7), disguise self (1), reduce person (1), shield (1), spider climb (3), web (3). Wands: light (1, 12 charges), magic missile x3 (1, 20 charges; 5, 2 charges; 5, 25 charges).

Cheshire: Elven cat, Small magical beast [augmented animal]; HD 5d8; hp 31; Init +4; Spd 30 ft, climb 10 ft.; AC 19 (+1 size, +3 Dex, +4 natural, +1 bracers), flat-footed 16, touch 15; BAB/Grap +6/+0; Atk claw +10 melee (1d3-2); Full Atk 2 claws +10 melee (1d3-2) and bite +5 melee (1d4-2); SA pouce, rake (1d3-2); SQ familiar qualities, elf traits, low-light vision, scent; AL LG; SV Fort +6, Ref +10, Will +9; Str 7, Dex 17, Con 12, Int 8, Wis 12, Cha 7. Skills: Balance +11, Climb +11, Hide +11 (+15 in heavy undergrowth), Jump +6, Listen +5, Move Silently +7, Spot +15, Search -1. Feats: Weapon Finesse.


Tandya Carey, female human Clr (Pelor) 10
Medium humanoid [human]; HD 10d8+20; hp 68; Init +0; Spd 20 ft.; AC 24 (+10 armor, +3 shield, +1 deflection), flat-footed 24, touch 11; BAB/Grap +7/+8; Atk +1 flaming heavy mace +9 melee (1d8+2 plus 1d6 fire) or +1 light crossbow +8 ranged (1d8); Full Atk +1 flaming heavy mace +9/+4 melee (1d8+2 plus 1d6 fire) or +1 light crossbow +8 ranged (1d8); SA Turn Undead Spells; SQ Aura of Good; AL NG; SV Fort +9, Ref +5, Will +10; Str 12, Dex 10, Con 14, Int 13, Wis 18, Cha 16.
Skills: Concetration +13 (+17 defensively), Diplomacy +5, Gather Information +4, Heal +11, Hide –5, Knowledge (arcana) +6, Knowledge (religion) +11, Knowledge (the planes) +6, Spellcraft +9.
Feats: Combat Casting, Craft Magic Arms and Armor, Lightning Reflexes, Maximize Spell, Scribe Scroll.

Cleric spells prepared (6/5+d/5+d/4+d/4+d/2+d; save DC 14 + spell level): 0—detect magic, guidance(x3), resitance (x2); 1st— bless (x2), divine favor, endure elements (d), magic stone, summon monster I; 2nd— bear’s endurance, consecrate, cure moderate wounds (d), inflict moderate wounds, restoration lesser, shield other; 3rd— prayer, protection from elements, searing light (d), speak with dead, summon monster III; 4th – dismissal, fire shield (d), planar ally lesser, spiritual weapon (maximized), summon monster IV; 5th – flame strike (d), righteous might, summon monster V.
Deity: Pelor. Domains: Healing (cast Healing spells at +1 caster level) and Sun (greater turning 1/day).

Possessions: +2 full plate, +1 heavy steel shield, +1 flaming heavy mace, +1 light crossbow, cloak of Charisma +2, ring of protection +1, slippers of spider climbing, wand of cure light wounds (46 charges). Potions: darkvision, eagle’s splendor, swimming.Scrolls: bull’s strength (3), cure critical wounds (7), raise dead (9), restoration (7), slow poison (1), summon monster II (3).


Janger Ghering, male human Rgr 10
Medium humanoid [human]; HD 10d8+20; hp 86; Init +4; Spd 30 ft.; AC 23 (+ 4 Dex, +6 armor, +1 natural, +1 two-weapon defense, +1 deflection), flat-footed 19, touch 15; BAB/Grap +10/+13; Atk +1 ghost touch longsword +14 melee (1d8+5/17-20) or +1 composite longbow +15 ranged (1d8+4/x3); Full Atk +1 ghost touch longsword +12/+7 melee (1d8+5/17-20) and +1 short sword +12/+7 melee (1d6+2/19-20) or +1 composite longbow +15/+10 ranged (1d8+4/x3); SA Favored Enemy (+2 vs. animals, +4 vs. dragons, +4 vs. undead); SQ wild empathy, animal companion, woodland stride, swift tracker, evasion; AL NG; SV Fort +11, Ref +12, Will +6; Str 17, Dex 18, Con 14, Int 10, Wis 14, Cha 8.
Skills: Climb +5, Craft (trapmaking) +1, Handle Animal +8, Hide +16, Knowledge (dungeoneering) +9, Knowledge (nature) +8, Listen +16, Move Silently +16, Search +5, Spot +13, Survival +16 (+18 above or underground and following tracks).
Feats: Alertness, Endurance*, Improved Critical (longsword), Improved Two-Weapon Fighting*, Quick Draw, Stealthy, Track*, Two-Weapon Defense, Two-Weapon Fighting*.

Ranger spells prepared (2/2; save DC 12 + spell level): 1st— longstrider, resist energy; 2nd— protection from energy, summon nature’s ally II.

Possessions: +1 darkleaf breastplate, +1 ghost touch longsword, +1 shortsword, +1 composite longbow (+3 bonus), amulet of natural armor +1, cloak of resistance +1, gloves of Dexterity +2, quiver of Ehlonna, ring of jumping (lesser), ring of protection +1, wand of cure light wounds (1, 33 charges), wand of entangle (1, 14 charges). Potions: bull’s strength, darkvision, invisibility, jump, swimming, water breathing.

Bow: Wolf, Medium animal; HD 4d8+8; hp 26; Init +4; Spd 50 ft.; AC 18 (+3 Dex, +4 natural, +1 bracers), flat-footed 15, touch 11; BAB/Grap +3/+5; Atk bite +6 melee (1d6+3); Full Atk bite +6 melee (1d6+3); SA trip; SQ animal companion qualities, evasion, low-light vision, scent; AL N; SV Fort +6, Ref +7, Will +2; Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6. Skills: Hide +3, Listen +3, Move Silently +4, Spot +3, Survival +1 (+5 tracking by scent). Feats: TrackB, Weapon Focus (bite).


Game On!
 

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Dang, Klaus, you've got some fantastic artwork over on your site!

Maybe I'll have to find one that fits my character and print it out... :)
 



They pretty much stayed out of each other's way ever since Cheshire was a regular cat. Alas, in the last game session Bow fell victim of a flame strike and now roams the Beastlands.
 

Klaus said:
Alas, in the last game session Bow fell victim of a flame strike and now roams the Beastlands.

Just as long as no one tried to eat him afterwards. :p

Great art; I especially like the flapping cloak, and Janger (the guy in brown.) Hey, do Cheshire's front feet look a little off to anyone but me? I'm trying to decide why that is, and wonder if it might just be my imagination.
 

Bow was buried at the roots of a tree, and Jander carved the symbol of Ehlonna on the tree, so no eating.

Cheshire's front paws are right (with me using a lynx for reference and all). Maybe it's the bracers of armor +1 that are throwing you off... :) (incidently, Bow had a set, too).

Glad you liked it, 'Cat!
 



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