CubicsRube
Hero
Yeah yeah yeah!
I have a completely untested idea I've thought about implementing in a 5e campaign.
It is thus:
When a character reaches 0 HP, they do not go prone and unconscious. Rather, they can keep on fighting! However they do still make a death save at the start of each round and if they do get hit while at 0 HP they get an automatic failed death save as per normal.
I feel like it might give players more options to down a healing potion or get-out-of-dodge, or doing something else to be actively involved in the game and perhaps make the game somewhat more heroic, but I think it'd also feel more risky because you may have to choose between running and hiding or going for that lucky shot to end it.
What effect do you think this rule would have?
I have a completely untested idea I've thought about implementing in a 5e campaign.
It is thus:
When a character reaches 0 HP, they do not go prone and unconscious. Rather, they can keep on fighting! However they do still make a death save at the start of each round and if they do get hit while at 0 HP they get an automatic failed death save as per normal.
I feel like it might give players more options to down a healing potion or get-out-of-dodge, or doing something else to be actively involved in the game and perhaps make the game somewhat more heroic, but I think it'd also feel more risky because you may have to choose between running and hiding or going for that lucky shot to end it.
What effect do you think this rule would have?