Majoru Oakheart
Adventurer
This comes out of a discussion with one of my players about Bladesinger. He felt that it was a striker. He says the Char Op boards back him up on this one. I asked how. He said that the point of playing a Bladesinger was to get as many items that allowed you to get back Encounter powers as possible and use Bladesong every round of combat.I'm not sure about #3, because I'm not sure what it's changing.
I thought there was no way to recover it, given it isn't an attack or utility power and is a class feature with no level...thereby not qualifying for almost every ability to recover an encounter power. WOTC has errataed a bunch of rules items to say "Attack power" or "Utility power" since they've discovered this issue(it applies to a couple other classes as well)....but hasn't errated them all. So, of course, players use the ones that aren't errated yet to get it back. Thus, my house rule just changes the rest of them.
The problem is that mathematically, any modifier higher than 5 is basically a guaranteed hit/miss/save/failed save. And if you can guarantee that, you can make an enemy incapable of saving against a stun or unable to hit. Combine this with abilities to recover powers or a psion and you can guarantee that it'll happen to the enemy every combat...possibly every round of every combat.I don't like #4 because a) it kinda defeats the purpose of having high stats, and b) it looks like the 'benefit : complexity' ratio is too low to be worth the trouble.
Maybe it is just worth saying "modifiers are capped to attacks and saves at -3 for at wills, -4 for encounters, -5 for dailies at all tiers. Modifiers to these rolls will not stack above -5, regardless of what source they come from."