IceBear
Explorer
Well, I've rarely seen any of my PCs dish out more than 50points of damage with one attack anyway, so in my case it's has always seemed that it affects the PCs more than the monsters. Also, my players prefer a long drawn out battle with the bad guys, not a lucky hit and it's dead (weird I know) as that's what they feel is heroic.
With this rule, the PCs could actually cause more Massive Death than they ever have before as at the lower levels they could be dishing out enough damage to cause a monster to have to save.
Hmmmm - actually, that's a major flaw. I don't want every second roll in low level combat to be a Fort save as that will slow things down too much. I will have to use the original values as a minimum requirement (as someone else pointed out) first.
So, modified rule is:
Massive Damage Threshold (MDT) is 1/2 maximum hitpoints (round up). The minimum value is the original Massive Damage Threshold by size (ie 50hp for Medium creatures)
Anyone taking damage from one source equal to or greater than 1/2 maximum hitpoints must make a Fort save
DC for Fort save = 15 + [(Damage - MDT)/10] (rounded down)
Character that fails the save is reduced to -1 hp (at least) and is dying.
Edit: Maybe using the Constitution score modifier above makes more sense, but then I have to actually record another stat for every monster instead of just looking at half the hp.
IceBear
With this rule, the PCs could actually cause more Massive Death than they ever have before as at the lower levels they could be dishing out enough damage to cause a monster to have to save.
Hmmmm - actually, that's a major flaw. I don't want every second roll in low level combat to be a Fort save as that will slow things down too much. I will have to use the original values as a minimum requirement (as someone else pointed out) first.
So, modified rule is:
Massive Damage Threshold (MDT) is 1/2 maximum hitpoints (round up). The minimum value is the original Massive Damage Threshold by size (ie 50hp for Medium creatures)
Anyone taking damage from one source equal to or greater than 1/2 maximum hitpoints must make a Fort save
DC for Fort save = 15 + [(Damage - MDT)/10] (rounded down)
Character that fails the save is reduced to -1 hp (at least) and is dying.
Edit: Maybe using the Constitution score modifier above makes more sense, but then I have to actually record another stat for every monster instead of just looking at half the hp.
IceBear
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