(Psi)SeveredHead
Adventurer
Great answers, everyone!
Isn't that kind of dumb, though? Doesn't it make more sense to have fewer spells, but that also scale with level?
I agree. I was only talking about within the core rules.
Great answers, everyone!
Isn't that kind of dumb, though? Doesn't it make more sense to have fewer spells, but that also scale with level?
I'd be interested in hearing more about this system.This is precisely what I do; DC = 10 + 1/2 CL + ability mod + misc
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I do it in concert with several other variants, including spell points, a simple spell learning system that also ignores spell level, and multiple ability scores for spellcasters (spell points and spell DCs based on different ability scores).
You realize that this doesn't increase the DC of their highest level spells, right? (It actually lowers it in some cases). It increases the DC of their lower level spells, but that just gives them a bit more versatility and a few more rounds of usefulness in a day. In practice, it doesn't boost their raw power much.
(The power of high-level fighters is a separate issue).
Well, besides the DC thing...I'd be interested in hearing more about this system.
I'm wondering what the implications of basing spell DCs off of 1/2 caster level instead of spell level would be. Obviously it makes lower-leveled spells more powerful, but is there anything else I'm missing?