My "assessment" was a direct read from the rules.
If you've decided that the rules, as written, are wrong, then there's no sense in a discussion of the rules. I'll presume that that isn't where you wanted to go with that.
Yes, but you deciphered it the wrong way. No harm done. You have to read it in respect to all related spells and illusions. I believe I cleared that up in my post where I put all the spells together and highlighted what they do. No offense intended.
Looking at the pebble trick: How do people in the real world react to someone who's always throwing pebbles at everything? Who in their right mind does that?
The one who takes a walk into a dungeon with Detect Magic On. He throws pebbles whenever he detects illusion. Simple and fast.
As long as the pebble stays in the area, it works. For the lower level illusions that can only do one object, creature or force, it has to stay in contact with the wall to be incorporated into the illusion, which may look odd, but hey, it's a low level spell.
Hmm... I don't think this is the case:
Silent Image
Illusion (Figment)
Level: Brd 1, Sor/Wiz 1
Components: V, S, F
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Effect: Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)
Duration: Concentration
Saving Throw: Will disbelief (if interacted with)
Spell Resistance: No
This spell creates the visual illusion of an object, creature, or force, as visualized by you. The illusion does not create sound, smell, texture, or temperature. You can move the image within the limits of the size of the effect.
A vase is an object. A broken vase (in parts) is still a vase as visualized by me. Any object, creature, or force, as visualized by me, has the possibility of coming in as many parts as I want. It's entirely up to the imagination of the caster. The only limit of the spell is its capable volume. Other than that you can "Imagine/Visualize" anything you want in it and call it a force, a creature it or an object... as visualized by you.
PHB p173, under figment:
For example, it is possible to use a Silent Image spell to create an illusory cottage, but the cottage offers no protection from rain.
Now a "cottage" is a small simple house, a dwelling, comprised of many objects. A cottage is not a "single object" It has doors windows, a roof... smoke coming out of the chimney...
So... since you can specifically make a cottage with a Silent Image spells, this means that the:
visual illusion of an object, creature, or force is not to be deciphered so strictly, cause otherwise a cottage would not have been possible. The real limit of the spell is its volume. Inside that volume you can visualize whatever you want.
Moreover, the rest of the Image-line spells are based on Silent Image, and their text never mentions any changes in respect to what you can do. They only keep on adding senses and alter durations, but the logic behind the visualization remains the same.
That brings up the one element that's always been missing from the rules: How does a caster makes the illusion "react appropriately"? How do you, as a DM, adjudicate that?
Someone hits the monster, it needs to bleed on cue, not too early, not too late. Timing is critical or the illusion loses credibility.
This, I think, is a crucial piece of the puzzle. The caster certainly has to be in a position to see the pebble hit the wall, the sword hit the monster. That means that they probably have to be present, and thus vulnerable to attack.
I used to use Reflex saves for that kind of timing issue. Some I know have used Spellcraft. But there's nothing actually written down, and I've watched over the years as people came up with more and more excuses to nerf Illusions.
Now, if the pebble-throwing and poking of everything is only in response to an Illusion already detected, we're talking about two completely different things. You're trying to fight a battle that's already lost.
Very good points. Personally I don't use Reflex saves or Spellcraft checks for that. Considering that the caster is concentrated on the illusion I give him full control of the illusion as long as he is not flat-footed in respect to what is about to happen.
RC, on page 121 says that:
A figment’s AC is equal to 10 + its size modifier......
So don't give them that time. Arrange for consequences for poking every random thing.
Another metagame logic I'm totally against.
I'd rather fix illusions than rush players into something. Makes sense?
It's funny how you throw everything there is in order to make Detect Magic look less broken... I hope you understand this...
First you propose infinite combinations of spells, you name "Wizards' chess game", infinite resources... and then you propose metagame solutions....
just so that you don't have to admit that Detect Magic is broken in respect to the Illusion school.
I'm going to repeat an earlier suggestion: Invent a new feat : Mask Illusion
Not that I don't like your proposal... Its just that this is close to how I think Illusions should work in the first place... without the need of an extra feat... and no matter if you are a specialist or not.
That only gets you creatures and objects, though... which, granted, gets you a very large number of illusion spells. There are 47 Illusion spells in main section of the SRD; of those, only 16 produce an effect that meets the dual criteria of "knowing it's an illusion matters" and "can't be guarded via one or the other of those two spells". Of those 16, one doesn't have a local effect (False Vision) and so it doesn't really matter as far as Detect Magic and it's ilk go. Two don't have visual elements (Ghost Sound, Ventriloquism). Two also affect a guard able creature (Mislead, Mirror Image) and creative use of Magic Aura and Misdirection can be used so that knowing there's an illusion about doesn't really help. So between Magic Aura, Misdirection, and some minor trickery, the only ones left as dead giveaways (out of 47 spells of the Illusion school in the SRD, mind), we have:
Hallucinatory Terrain
Illusory Wall
Mirage Arcana
Minor Image
Major Image
Silent Image
Permanent Image
Persistent Image
Programmed Image
Screen
Silent Image
aren't you forgetting
Disguise Self?
Veil?
All the "Invisibility" ones?
Mirror Image?
What's your point?
How many spells does Detect Magic have to screw so that we can finally call it broken in respect to illusions?
So your "enough for all day" either presumes that you only explore for two hours a day, only have 6 encounters, or check maybe a dozen rooms and or halls in a day's exploring.
Don't forget about scrolls. Detect Magic scrolls are extra cheap.
I think this topic has been done to death. What we need now is a new topic complaining about how Rogues get to find traps ALL DAY LONG.
Funny you mentioned that... lets see:
A thief takes 2minutes (20 rounds) in order to properly
search a single 5 ft square.
...and he has plenty of chances of failure..
A caster with Detect Magic can search an entire area in just a few rounds, has 0% miss change to see all auras (which for a lot of cases is more than enough)... and finally gets to roll so as to identify schools of magic... and lets face it... DC 15 + spell level is pretty easy for mid level casters.