I started gaming around 1988 and I didn't have a regular black player at my table until 2018 when I ran Curse of Strahd. A friend asked me to run CoS for his group and half the players were black, half were Latino, and 75% of them were gay. This was a combination that would have blown my mind back in 1991. (I think I played Cyberpunk 2020 for 2-3 years before I saw a photo of Mike Pondsmith and was surprised that he was black.) I think I saw more black gamers at my local game store a few years after Magic the Gathering become popular. I make no claims that there's a connection just when I can recall noticing it.Hrm. I have to admit, I actually don't know if my players are white or not, having almost never seen their faces, but, I think most of them have been white. The ones I do know, have almost always been white. The last POC that I know was at my table would have been about 2000 or so.
My unusualness:How are you an outlier? How do you feel like one?
Since forever our player base has fairly consistently been about 1/3 female, with variance now and then of course. Relatively recently (i.e. the last three-ish years or so) that number has ticked up somewhat mostly due to one game being nearly all women and most of those being new to our crew.It’s that old distinction between anecdotes & data.
Before one of my friends invited his GF to join us in the mid-80’s, I hadn’t even seen a female human being in a game store besides Moms buying stuff for their kids.
Sorry to ask, but I am curious about this kinda thing. Which blue box and which black box are you talking about?1. My go-to edition is OD&D (by which I mean the white box, blue box, red box, and black box* editions; they're all coequal in my eyes and not different enough from each other for me to go about drawing pedantic distinctions).
* For the curious, I'm a Millennial who started gaming on black box OD&D and 2nd Edition AD&D.
Sorry to ask, but I am curious about this kinda thing. Which blue box and which black box are you talking about?
Possibly referring to the 1e rules for movement while exploring a dungeon, wandering monster checks/frequency, mapping, monitoring light-source durations, etc.?What, exactly, are these? How are they different from what most people do?
Basically that, except I have a "dungeon crawl" DM screen that makes running the dungeon crawls much easier than flipping through the book.Possibly referring to the 1e rules for movement while exploring a dungeon, wandering monster checks/frequency, mapping, monitoring light-source durations, etc.?
If not, I too am curious.
I'm with you as far as #1 above.Lets see....
1) - long campaigns - I like them to last a decades.
2) - I really prefer mid and high level play. levels 1-3 I find near torture, and 4-5 is where it is just getting good. As an addendum I detest the concept of E6
3) - I tend not to run major humanocentric games I like my taverns to look like Mos Esiley Cantina.
4) - I tend to ignore "canon" and "official" - I never use setting lore (unless I steal pieces for my own setting) and usually by halfway through the lifetime of the game I'm using more 3rd party material than WotC. (Did similar with TSR stuff, lots of Role Aides and Dragon material).
5) - never used minis. Every. If combat was detailed enough to need a map for that fight, we just used markers to indicate position.
6) - I tend to run very cinematic - encumbrance and other such tracking is ignored, and death is generally off the table unless it is dramaticly appropriate - The game isn't a wargame, or a battle of combat wits, but a shared experience.
7) - I like the classic alignment system and it being prescriptive instead of descriptive. If I don't want that feel, I'll play a different game than D&D.
8) - I tend to run High Fantasy / Big Darn Heroes kind of games, where the world will be at stake at some point. Also no non-good alignments - the characters are heroes, no adventurers.
9) - All gaming is FtF, never have done digital gaming, never will. In fact phones, pads and computers are not allowed at the table.
It is shocking to me the sheer volume of people who insist that D&D "can't do" something. It I guess that's easier than admitting there stuff THEY can't conceptualize doing with D&D.5. I vehemently disagree with anybody who claims that D&D "can't do" genres beyond sword & sorcery or pseudo-medieval high fantasy. In fact, my preferred milieu is Victorian steampunk or gaslamp fantasy. But I'll also happily use the OD&D rules to run games set in ancient, historical, present-day, or futuristic worlds, both magical and mundane. The period or genre, after all, is just a backdrop—a coat of paint on the game. As long as there are "dungeons" (or the period-appropriate equivalent) to explore and hexes to crawl (even if a hex represents a cubic parsec of interstellar space rather than a square league of wilderness), the game itself works just fine. The key to making OD&D function in any setting is simply to keep the game about exploration and treasure-hunting.
I agree/share maybe only half of your preferences, but something tells me I would love to play with you.There are probably others, but that is enough for now.
How are you an outlier? How do you feel like one?
I agree/share maybe only half of your preferences, but something tells me I would love to play with you.