johnsemlak
First Post
To me so far, the addition of three new races into the core rules is the biggest departure from previous editions, at least in terms of feel. The dropping of the half orc and gnome is less so, since they're still playable races. All previous editions had had the same basic choice of core races pretty much.
Are people using the races? How are you fitting them into your campaigns or your worlds? Are they popular?
Do people think they're good additions to the game? Will they last? I'm wondering if they will fit into the 'metasetting' of D&D.
Are people using the races? How are you fitting them into your campaigns or your worlds? Are they popular?
Do people think they're good additions to the game? Will they last? I'm wondering if they will fit into the 'metasetting' of D&D.