Ferghis
First Post
I agree.this turns them into a burnable resource controlled by the pcs that lets them actively reduce their adventuring day.
The only serious consequence I can see is a shorter adventuring day.
I agree.this turns them into a burnable resource controlled by the pcs that lets them actively reduce their adventuring day.
The only serious consequence I can see is a shorter adventuring day.
Since the whole point of the healing surge mechanic is to prevent the 15-minute adventuring day, I think it's a terrible idea to put in mechanics that allow you to burn them faster for non-healing purposes; it just brings back the problem the whole surge mechanic is designed to alleviate.
I can see one instance in which it could work out, which is why I mentioned the chase style skill test. Something like the Aragorn/Gimli/Legolas chase to catch the orcs who captured the hobbits, done as an overland speed chase, could work. In such a situation you're already likely dealing with the "15 minute adventure day", because the players are likely expecting a single nova-style encounter, so burning a few more surges along the way could be a good thing.
Thanks for all the replies! I can see how this might shorten the adventuring day, but I'm going to play test it anyway. Or one of my similar ideas.
Will do, but it'll likely be a few months.Please let us know how it goes, how the players react to and use the option, and what it gets them, if anything.