D&D (2024) How balanced would be this feat?

Sounds like the 3.5 feat monkey grip but maybe a bit worse
not worse as Monkey grip kept damage(well you lost the +1.5 str mod) and got -2 attack penalty.

I think that feat is good but to make it clearer:

+1 str, dex or con

you treat 2Handed weapons as 1Handed with reduction in damage:
2d6/d12->d10, d10->d8, d8->d6

you treat non-Light 1Handed weapons as Light weapons.

you use Versatile damage die of 1Handed weapons when you use them 1Handed

when you use Versatile weapons 2Handed increase Versatile damage die by 1 step
d8->d10, d10->d12


translated, outside some other feat interactions or masteries:
battleaxe and greataxe will both have same damage used either 1Handed or 2Handed.
 

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Let's see what it actually does:
  • Javelins, flails, morning stars, rapiers, war picks, maces and unarmed strikes can be used as Light weapons
  • Quarterstaffs, spears, battleaxes, longswords, warhammers and tridents all do the highest damage die when used one-handed
  • Great clubs, crossbows, bows, polearms, great swords, great axes, lances and mauls can be used one-handed (with a damage die penalty)
Combined with the revised rules for Two-Weapon Fighting ...


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As in, too weak or too powerful?

Sounds like the 3.5 feat monkey grip but maybe a bit worse
Yeah, I was aiming for Monkey Grip equivalent at first, then went further.
 


Had this idea at night shift, I am curious how balanced would it be:

Iron-Handed
General Feat
Requiremets: At least 4th level or higher
  • You increase your Strength or Constitution by 1, for maximum of 20
  • You treat one-handed meele weapons lacking both Light and Versitile property as if they have Light property.
  • When wielding one-handed weapon with Versitile property in one hand, you can treat its damage rolls as if you were holding it two-handed.
  • You can wield two-handed weapon in one hand. When you do, decrease its damage die by one step (from d12 to d10, from d10 to d8, from 2d6 to 2d4 etc)
Let's see.
For two weapon fighting: in theory you can now dual-wield flails, rapiers, whips, etc., for d8 damage or whip reach. In practice, this is very rarely going to outperform existing two weapon options that have the nick property. Perhaps some war cleric or str-based bladelock build without weapon mastery but still interested in melee combat could benefit, but I'm not finding an obvious abuse.

For versatile weapons: now you are doing the versatile damage (d10) with a shield and potentially the dueling fighting style. That's fine, underperforming even.

For two-handed weapons: if they have the heavy property, they now qualify for Great Weapon Master (+prof damage), and Dueling property(+2 damage), in exchange for a feat and minus 1-2 avg. damage. That's... a convoluted way of getting a +prof damage with a shield. Or a non-whip reach weapon with a shield. On the surface it seems a little too good (who would play longsword sword and board or greatsword without shield with this option on the table?), but needing two feats (and the delay that causes) rather limits the number of situations I can see this really coming about.

Side note: I note that the two-handed bullet does not specify melee weapons. I can't foresee any specific abuses given most ranged weapons having the ammunition quality, but it is notable in its absence.
 


Are monkey's known for wielding large weapons in a single hand?
Sun Wukong's golden banded staff Ruyi Jingu Bang is. It weighs 8tons and can shrink to the size of a needle or grow to colossal proportions. The monkey king from journey to the west or one of the many work of fiction that include him were likely some degree of inspiration for the name monkey grip if traced back far enough.
 
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Sun Wukong's golden banded staff Ruyi Jingu Bang is. V it weighs 8tons and cat shrink to the size of a needle or grow to colossal proportions. The monkey king from journey to the west or one of the many work of fiction that include him were likely some degree of inspiration for the name monkey grip if traced back far enough.
It's gotta be either that or just an allusion to how the author (Jason Carl, who wrote 3.0's Sword & Fist where it first appeared) interpreted IRL monkeys gripping branches or something.
 

Had this idea at night shift, I am curious how balanced would it be:

Iron-Handed
General Feat
Requiremets: At least 4th level or higher
  • You increase your Strength or Constitution by 1, for maximum of 20
  • You treat one-handed meele weapons lacking both Light and Versitile property as if they have Light property.
  • When wielding one-handed weapon with Versitile property in one hand, you can treat its damage rolls as if you were holding it two-handed.
  • You can wield two-handed weapon in one hand. When you do, decrease its damage die by one step (from d12 to d10, from d10 to d8, from 2d6 to 2d4 etc)
For all three points, I would specify melee weapon like you do in the first point. Other than that, I think it works fine.
 

Eh, I think it's fine. Personally, I'd replace the "4th level or higher" requirement with "Powerful Build" feature, but that's more a matter of personal taste than anything else.
 


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