TaranTheWanderer
Legend
Yeah, that’s my point. It feels more like insight (wisdom) to search than charismaYou could, but at that point it feels very metagamey to me. Any player who tried that on me would be treated to a suspicious eye.
Yeah, that’s my point. It feels more like insight (wisdom) to search than charismaYou could, but at that point it feels very metagamey to me. Any player who tried that on me would be treated to a suspicious eye.
Wouldn’t that be more like Wisdom?
A character is climbing a wall. They search for good handholds and pull themselves up deftly.This is the best answer I’ve seen but This sounds like insight to me. Which is a wisdom skill. Charisma is more force of personality.
I suppose you could reframe it: if I was a person hiding something, where would I sit, rest and talk.
if a player described looking for secret doors by intuiting how a person might hide something, I would have them roll wisdom (insight) instead of charisma investigation.A character is climbing a wall. They search for good handholds and pull themselves up deftly.
Did they use Strength or Dexterity to climb? Or maybe Wisdom to search out the handholds? Or Constitution as they take their time holding on?
The abilities all bleed into each other. The OP asked for a way to use Charisma and to me this would be the most reasonable way to do so.
I think this is totally reasonable, but it's not answering the OP's question about how to use Charisma to find a secret door.if a player described looking for secret doors by intuiting how a person might hide something, I would have them roll wisdom (insight) instead of charisma investigation.
Not that there’s anything wrong with interpreting that as charisma (investigation) but that interpretation doesn’t feel right to me if I was DMing
It answers it in the sense that I don’t believe that is a good use/description of charisma to search for secret doors. I answered how I might tweak the fluff to make it more appropriate for charisma - even if I find that tweak a bit weak.I think this is totally reasonable, but it's not answering the OP's question about how to use Charisma to find a secret door.
A character is climbing a wall. They search for good handholds and pull themselves up deftly.
Did they use Strength or Dexterity to climb? Or maybe Wisdom to search out the handholds? Or Constitution as they take their time holding on?
The abilities all bleed into each other. The OP asked for a way to use Charisma and to me this would be the most reasonable way to do so.
I've been in groups that play like that, but it drives me crazy. The rogue is with the group, he should be able to be played by someone else or as an NPC by the DM.
Do people not roleplay that their character is dumb when they have low intelligence? Plus, investigation alone is a crucial skill, not to mention the various lores. I would dump strength before I would dump intelligence.
I mean, RAW, the player is supposed to describe what their character is doing- then the DM calls for what kind of check they think it is. That's not how it ends up playing out, because the player knows what their PC is good at and wants to make use of that, buuut..Abilities are abstract, yes, but that doesn't mean they're interchangeable.
Wall climbing seems like an odd choice to pick for an example here. IMNSHO, that's an argument highlighting cases where the DM absolutely should not allow the player to use their Charisma mod, no matter how much they try and plead or justify their case.