How can I get divine grace as a cleric?

I think a domain would do it - a cleric having a good charisma reinforces one of their primary abilities, so anything that increases the benefit of a high charisma should cost more than just the ability to turn undead. Domain powers and 9 spells ought to do the trick. (IHMO)
 

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Timmundo said:
I think a domain would do it - a cleric having a good charisma reinforces one of their primary abilities, so anything that increases the benefit of a high charisma should cost more than just the ability to turn undead. Domain powers and 9 spells ought to do the trick. (IHMO)

Huh. That's funny. I would have personally evaluated a domain to be weaker than Turn Undead - especially if Divine Feats are in play from CD and other sources. Giving up Turn Undead also means giving up the ability to have feats that use Turn Undead as a mechanic. In that context, domains seem minor to Turn Undead. of course, its these kind of differences that make the world go round. And as they say, YMMV!
 

Nonlethal Force said:
Huh. That's funny. I would have personally evaluated a domain to be weaker than Turn Undead - especially if Divine Feats are in play from CD and other sources.

I agree strongly with this.

If you allow Divine feats, Charisma can do a lot of heavy lifting. Removing Turn Undead in exchange for Divine Grace means the Cleric must value Charisma, but cannot do so to the detriment of everything else.

Cheers, -- N
 






Actually, it'll have around Cha 25. Go go Gestalt Sorc/Pally...

EDIT: I hate to be so needy with build help, but I honestly know jack crap about building divine characters. What are considered "good feats" for such a character? I was under the impression that pallys made poor undead turners...
 
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