How can I get divine grace as a cleric?


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There's a prestige class called "Hunter of the Dead" in Complete Warrior that is targeted at taking out the undead. Requires BAB +5, Knowledge (Religion) 5, and you have to have suffered level drain or ability damage at the hands of the undead in order to qualify. You get an alternate spell table, Wisdom modifier for saving throws against all saves made against undead spells and special abilities (and it stacks with the Wisdom bonus to Will saves), if you drop a vampire, it won't ever get up again, and eventually you are basically immune to energy drain attacks.
 


pallandrome said:
Actually, it'll have around Cha 25. Go go Gestalt Sorc/Pally...

EDIT: I hate to be so needy with build help, but I honestly know jack crap about building divine characters. What are considered "good feats" for such a character? I was under the impression that pallys made poor undead turners...

Paladins do make pretty crappy undead turners, but amazing undead smashers. Use your Turn Undead attempts to fuel Divine feats like Divine Might, Divine Shield, Divine Vigor, and Sacred Healing.


To answer the title's question, Charisma to saving throws can be achieved many different ways. Here's a small list:

Akodo Champion 2 Oriental Adv. p220
Blackguard 2 DMG p181 3.5
Corrupt Avenger 3 Heroes of Horror p88
Hexblade 2 Complete Warrior p5
Holy Liberator 4 Complete Divine p45
Martyred Champion 4 PGtF p184 3.5
Master of Yuirwood 9 Un. East p24
Paladin 2 PHB p42 3.5
Slayer of Domiel 2 BoED p73
Soldier of Light 2(?) Deities & D.gods p208
Witch Hunter 2(?) OA p54

Personally, I'd stick with Cleric over Paladin in a gestalt build. Full-bab can be emulated via Divine Power and cha-to-saves is only a dip away.

Either way...just my 2 cp
 

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