Has divorcing game mechanics and flavor ever been an option for you? That is, giving the bright, plucky, hardworking swordmage a 20 intelligence and maintain that he is not incredibly brilliant? Or, playing the strong, plate-wearing halfling paladin who actually dumped strength for his charisma based attacks?
Come to think of it, I think this abstraction in 4E is what prompted me to allow the severance of the tie between story and mechanics altogether, because that's certainly not how I played in previous editions.
Why have a trait that at all that never comes into play? Why does 4e have ability scores at all... couldn't you just skip right to shuffling points between your basic attack, your special attacks, your defense, etc.?
funny... so they are only a problem when they pollut YOUR games....
so if you joined my group, and really wanted to play my game you can't just make your character without any knowladge of the other PCs power levels?!?!?!?!??!
Reality ≠ D&D. Your experiences in the former carry no weight in discussing the latter.I'm trained to do administer standardized tests, and I know people within a given field vary widely in their particular talents. There are plenty of people who are fantastic surgeons or car mechanics or whatever who do not have minds that are generally exceptional. If a character has a 14 Int, and most fighters have a 10, and the sharpest minds have 16s to 20s, the character is pretty darn brilliant from the standpoint of the ordinary person. Or from a more abstract rationale outside the game world... it's a few points, so what?
Yes. You can never make up for it. Glad you'll concede at least that.Whichever. The point is that if he's 4 points behind at level 1, he's 4 points behind at level 30, or more or less, because there are so many other variables.
That's true, but now that I know what you mean, I don't see how it is relevant to this discussion (about how 4e deals with ability scores).Simply because someone starts as a wizard's apprentice does not mean they will end up being the Arch Wizard of the High Tower, nor does every plucky squire grow up to the nationa's premier jousting knight. Not every legendary character is going to fit a narrow definition of optimization within the game system. Arthur was not the combat monster in the group; Lancelot was. Paksenarrion, in Elizabeth Moon's stories, does not have exceptional skills as a swordsman, but she gains them, even though she is never as fluid as the best she knows, even at a peak where she can outfight many of them.
In d20 SW, your Jedi wasn't quite a Wizard. He needed skill ranks and BAB rather than spell slots. You can get skill ranks and BAB from many sources, unlike spell slots.In the d20 version of the Star Wars game, both took a detour from their primary Jedi skills to take levels in Ace Pilot. It's also not a given that either had truly exceptional ability scores apart from an abnormal Dex and a decent Wis and Int. They simply became very high level characters.
No, really, they could. Only level affected attack rate, but attack bonus and damage were a combination of level, Strength, and magic bonuses. A guy with a THAC0 of 8 didn't care if two points of that came from Str and two came from his sword, or if instead four came from his sword and Str gave him nothing.Magic weapons didn't really "make up for" low Str in AD&D. They could just as easily enhance an already powerful powerful character.
See above.No, that's not why. There has never been a "make up for" set of abilities in D&D. It has always been power on top of whatever you had before.
Agreed. This was one of their goals, and they achieved it.(...) it makes 4e an easier game to mess around with, because the expected variation is so narrow, you almost can't make yourself unable to hit somehting.
So when you said this:But that's not what I was doing. I just liked the idea of the character. I never felt gimped, useless, or impractical, although I realized other characters might have some advantages in some ways.
... you didn't mean that those constraints impaired your PC? If they did impair him, that's the only meaning of "gimped" to which I refer -- you need not sleep in a box, nor wear only paraphernalia, to be "gimped".pawsplay said:I felt that given the constraints I placed on him in the beginning, every victory was worth celebrating.
Sadly he no longer works for WotC.
Eh, then you'd have the cheese-weasels telling everyone to put an 8 in Strength and make sure those gauntlets were on their Wishlists.I really believe, in hindsight, that gauntlets of ogre strength as they were in ADnD are way better than they were in 4e and really really better than in 3e.
I could really imagine using gauntlets of ogre power in 4e and begin with something like 18 Strength in heroic, 20 Strength in paragon and 22 Strength in epic or something like that...
ths way, you can give a character a decent strentgh score without gimping a character that began with a 16 or more... (the 16 guy will even be ahead in late epic...)
This way you can give your non strength characters a decent melee attack
Eh, then you'd have the cheese-weasels telling everyone to put an 8 in Strength and make sure those gauntlets were on their Wishlists.
Well, there were no rules saying yea or nay, so you could count on getting magic items precisely in so far as you could count on using "social engineering" on your DM.Fortunately, that was never much of a problem because 1e/2e didn't encourage DMs dishing out treasure based on player wish lists. A PC could never count on ever finding them (or making them) and so they could never form a rational strategy around requiring them.
One of the best things about the gauntlets of ogre power (and gloves of dexterity) was that they worked best as compensatory magic items - you got the most benefit out of them by giving them to PCs not already blessed by a high stat. The mentality was significantly different.
Eh, then you'd have the cheese-weasels telling everyone to put an 8 in Strength and make sure those gauntlets were on their Wishlists.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.