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How Can You Politely Say, "Your Character Sucks?"

If you've seen anybody that uses terms like munchkin, rollplaying, etc frequently, you may be looking at one of these people. In a regular, mixed group of players they'll be somewhat functional. They'll butt heads with any powergamers in the group, but the presence of level headed players in the midground between the extreme playstyles will usually keep it from getting too far.

funny... so they are only a problem when they pollut YOUR games....

If one of these guys ends up in a powergamer heavy group though, they can become EXTREMELY petty and disruptive, just as bad as when a powergamer plays in a group that's otherwise into "deep roleplaying, never touch the dice" type of play.

by the way it can also shake up a group that is use to one or the other to help to make the experence positive... if you let them do there thing and show yours off to them at the same time...

As far as being unable to accept that people create characters for different reasons, and thus maybe it's my fault, I can easily accept that people create characters for different reasons. However, if your reason is opposed to the reasons of the rest of the players, you are going to be a problem.

why??? why can't I play my character and you play yours and we find away for BOTH to exsist in the same game????

If I wind up in a group that doesn't like powergaming, I either leave the group or I create a character that's weaker than I normally would(assuming there's something else compelling enough about he game for me to justify playing in it). It is unreasonable for one person to try to force his preferences on 4 people, even when I'm that one person.

so if you joined my group, and really wanted to play my game you can't just make your character without any knowladge of the other PCs power levels?!?!?!?!??!
:confused::confused::confused:

OK so what are you going to say when I tell you my avrage group has 1 powergamer... 3 people that sometimes power game sometimes don't, 1 who can't power game to save his life, and one that is almost brand new to the game.
of those 6 players 2 always have long winded back stories and want the plot to flow like a story... 2 of them waffel on wheather they just want to roll dice or want to rp, one of them always has vedio game backgrounds that are only cheap ripp offs, and 1 never has a background or personlity inless forced too
of those 6 players 1 hates skill challenges, 3 love skill challanges, and 2 don't care at all one way or another...

I never know what will be pitched or what combo it will be (Ok I always know matt will powergame attack and damage, and that is a given)
 

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All Jedi PCs are destined to be great Jedi PCs... unless you want to deliberately play a loser, or your game never gets past level 4.

um... I played (d6 system years ago) a jedi in the new jedi order (voong books were not out yet so we made it up) era that was raised hearing the stories of the rebelian, and I was the son of a noble, and I had a small amount of force talent (not alot) but my parents pulled strings to get me into the school on yavin 4...

I had almost no force skills, but I had lots of other skills, and I was always the first one to try things, and I had alot of lore and knowladge... I was the geeky brainiac that tried real hard. Infact they had a templet called the quicksadic (no idea how to spell it) Jedi...

Not only was I not destin to be the best jedi, I bearly had the minumum to be one at all... but I brought other things to the game. Another PC was my 'master' we had the same points spent, he was full of force powers and lightsaber combat... me I was good at alot of other things... infact if I remember I only had +1D in light saber combat... witch made me worse then any starting jedi in the book...
 

pawsplay

Hero
That's blatantly untrue. Nobody is forced to play a character who sucks, because unlike "history" (by which I assume you mean "reality"), in D&D you get to pick your character's stats.

No PC is ever required to be the last guy in class.

If your group forces you to play a loser, I'd suggest you consider finding another group.

I'm not sure what you're saying is untrue. It is true that someone is the smartest Swordmage, and someone else is not. We're not talking about anyone being forced into it. Why can someone not simply choose to play a Swordmage who is not particularly intelligent, for a Swordsmage?

14 is not very smart in this edition. Other editions may vary. In 1e, it was quite smart: the smartest gods only went up to 25 after all. In 4e, every Int-based character is expected to end up with 26-30 by level 30 -- smarter than the smartest 1e god.

It's at least four points smarter than a character who is not particular intelligent. If everyone else starts with 18 and ends up at 30, what's wrong with starting at 14 and ending up with 26?

Also, of course, stats don't necessarily represent education -- skills can do that as well. If you wanted to play a Swordmage / country bumpkin, you could easily model that by dumping Knowledge skills in favor of farmboy-type skills:
- Lose Arcana (change to Endurance).
- Lose access to History, gain access to Nature.

There. Now you're not a know-it-all, but you don't suck at your chosen profession either.

I said he was plucky, not a bumpkin. If he's a swordmage at all, presumably he's had training. Because of his pluck.

All Jedi PCs are destined to be great Jedi PCs... unless you want to deliberately play a loser, or your game never gets past level 4.

Cheers, -- N

This is one of the least accurate things I have ever seen on this board.

Maybe this is just my training, from starting with Basic D&D, but I don't think there's anything that weird about someone being in an adventuring profession with only a mildly raised score in their "prime requisite." So there's one mark against your argument.

Second, many characters will not survive past level 4, even if the game does.

Also, there is no guarantee a character will fulfill a conventional rise to fame. For instance, I don't think it would be shocking if a swordmage multiclassed a little as a fighter or something. As an another, entirely different example, maybe the character is sticks doggedly with the whole swordmage thing, but takes a paragon path that suggests something other than extraordinary competence at swordmaging. Any of those paths are possible even for a character with very high Intelligence. Anakin and Luke both excelled as pilots long before they came into their own as Jedi, so even the original analogy falls flat on this point.

Finally, you are conflating legendary achievements with extraordinary innate gifts. Unless you are saying great heroes are born, not made, I think the case can be made for a swordsmage with a merely exceptional level of intelligence one day becoming a great hero through hard work and pluck.

One of my favorite 3e characters of all time was a bard. This was before 3.5, before they could even cast in armor. I had him wear padded armor and take lance as a proficiency, and he served as the paladin's squire. Despite being suboptimal in many respects, he was a useful healer, had some nifty defensive tricks using his skills, and most of all, was interesting. When the party fought a blue dragon, he was actually the last man standing and dealt the killing blow. The fact that his stats were not exceptional is of less interest to me than the fact that we had some good times together, that bard and I, and I felt that given the constraints I placed on him in the beginning, every victory was worth celebrating.
 

Mort

Legend
Supporter
GMforPowergamers;5074115U said:
how about in that case we find away to make it work... my go to example (and I have even seen it work) is Tyr from andromina... a NE character on a ship full of G aligned characters (mostly CG with the one or two NGs)... he got the job done, he needed them, they needed him... and at the end of the day "I can always trust Tyr to... well be Tyr"

Works for a while, but you do realize that (spoiler just in case I guess)
Dylan eventually had to kill Tyr to prevent his evil plans, right?

If the group realizes there will likely, eventually, be a breaking point and accepts it, than great everyone will probably have a blast roleplaying to and beyond that point. But eyes have to be open going in, or there will be negative feelings (if the time never comes, ok, but then there wasn't really much of a point of the word "evil" on his character sheet).

or Jane of Firefly "Why didn't you turn on me jane?" "Money wasn't good enough" "It will be one day though?" "Yea that will be an intresting day" "Yea mighty intresting one"

I love Jane and that kind of character can be fun, again though - needs the right group, both characters and players.

I think the true advice here is "don't be a jerk" - as long as your gaming/character doesn't derail the campaign, constantly suck the fun out of the room and/or otherwise detract from the play experience (fairly low standards, hopefully your character actually adds something too) then go for it.
 

Works for a while, but you do realize that (spoiler just in case I guess)
Dylan eventually had to kill Tyr to prevent his evil plans, right?

If the group realizes there will likely, eventually, be a breaking point and accepts it, than great everyone will probably have a blast roleplaying to and beyond that point. But eyes have to be open going in, or there will be negative feelings (if the time never comes, ok, but then there wasn't really much of a point of the word "evil" on his character sheet).


ok I did not know the spoiler (but no harm I stoped being into the series before tyr left) but I don't see it as having to go that way eaither... again I can see it as going more along the lines of close calls and (out of game) agreements...


I love Jane and that kind of character can be fun, again though - needs the right group, both characters and players.

again it is one way to compramise so everyone gets to play the character they want...

I think the true advice here is "don't be a jerk" - as long as your gaming/character doesn't derail the campaign, constantly suck the fun out of the room and/or otherwise detract from the play experience (fairly low standards, hopefully your character actually adds something too) then go for it.
truer words were never spoken...um well typed... that is what I have been trying to say in like the last 30 posts... you sumed it up in like 4 lines...
 

Nifft

Penguin Herder
Not only was I not destin to be the best jedi, I bearly had the minumum to be one at all... but I brought other things to the game. Another PC was my 'master' we had the same points spent, he was full of force powers and lightsaber combat... me I was good at alot of other things... infact if I remember I only had +1D in light saber combat... witch made me worse then any starting jedi in the book...
So did you get to high level with that PC?

I'm not sure what you're saying is untrue. It is true that someone is the smartest Swordmage, and someone else is not. We're not talking about anyone being forced into it. Why can someone not simply choose to play a Swordmage who is not particularly intelligent, for a Swordsmage?
No, you're wrong because of granularity. In real life it may be possible to measure the difference between every individual, but in D&D they're all going to fall into a bucket from 20 to 16. All the 16s are equally "smart". No one person is last in the class -- a bunch are tied for that position.

It's at least four points smarter than a character who is not particular intelligent. If everyone else starts with 18 and ends up at 30, what's wrong with starting at 14 and ending up with 26?
The 18 can't end up at 30. He's doomed to 26, or 28 (at most) using an ED like Demigod.

I said he was plucky, not a bumpkin. If he's a swordmage at all, presumably he's had training. Because of his pluck.
Pluck = training? Okay...

This is one of the least accurate things I have ever seen on this board.

Maybe this is just my training, from starting with Basic D&D, but I don't think there's anything that weird about someone being in an adventuring profession with only a mildly raised score in their "prime requisite." So there's one mark against your argument.
Prime Requisite isn't the same as primary attack stat. So, you've missed your mark.

(By the way, Prime Requisite was a bad reward mechanic.)

Second, many characters will not survive past level 4, even if the game does.

Also, there is no guarantee a character will fulfill a conventional rise to fame.
"Conventional rise to fame"? What?

Regarding your survival comment, the idea of "loser" characters dying and being replaced by non-"loser" characters isn't exactly an argument in favor of playing a "loser" character.

Anakin and Luke both excelled as pilots long before they came into their own as Jedi, so even the original analogy falls flat on this point.
You'll have to be more explicit about what analogy you think you're debunking here. It looks to me like both had fine stats for their character's goals, which included piloting and being kickass Jedi.

Finally, you are conflating legendary achievements with extraordinary innate gifts. Unless you are saying great heroes are born, not made, I think the case can be made for a swordsmage with a merely exceptional level of intelligence one day becoming a great hero through hard work and pluck.
No, I'm just telling you that 4e has tighter design constraints than other editions.

In 1e, a magical weapon could easily make up for a low Strength. In 4e, that got taken away: everyone is expected to have a magical weapon of similar enhancement bonus which increases at the same rate for every PC.

In plain words: You can't make up for it. Ever. This is a deliberate design decision in 4e. Know why? Because all those ways people previously had to "make up for" their deficits in 3.x got abused by dirty, rotten optimizers. Basically, anything your 14 Int loser PC could do to overcome his loser-ness, someone else could slap on his 20 Int pimpmobile PC, making it pimp++. That's clearly not in the best interest of the game.

(...) I felt that given the constraints I placed on him in the beginning, every victory was worth celebrating.
That's the first reason I've heard yet for deliberately gimping your PC. I guess it's like a One City Challenge game in Civilization -- you're bored with the regular game and you want to give yourself a handicap.

Cheers, -- N
 

fanboy2000

Adventurer
If you've seen anybody that uses terms like munchkin, rollplaying, etc frequently, you may be looking at one of these people.
I had to laugh when I read this. I frequently call the little bastards who play in my game munchkins. It's a natural reaction to having my monsters die quickly. Occasionally, I throw a really hard monster at them just to keep them on their toes.

Yesterday, one of my players was DMing a special session. I killed three monsters on my first turn and he called me a munchkin! I guess it goes both ways.
 

pawsplay

Hero
No, you're wrong because of granularity. In real life it may be possible to measure the difference between every individual, but in D&D they're all going to fall into a bucket from 20 to 16. All the 16s are equally "smart". No one person is last in the class -- a bunch are tied for that position.

Bunk. I'm trained to do administer standardized tests, and I know people within a given field vary widely in their particular talents. There are plenty of people who are fantastic surgeons or car mechanics or whatever who do not have minds that are generally exceptional. If a character has a 14 Int, and most fighters have a 10, and the sharpest minds have 16s to 20s, the character is pretty darn brilliant from the standpoint of the ordinary person. Or from a more abstract rationale outside the game world... it's a few points, so what?

The 18 can't end up at 30. He's doomed to 26, or 28 (at most) using an ED like Demigod.

Whichever. The point is that if he's 4 points behind at level 1, he's 4 points behind at level 30, or more or less, because there are so many other variables.

Prime Requisite isn't the same as primary attack stat. So, you've missed your mark.

I don't think so. Both are measures of optimization. Whether in AD&D or 4e, a fighter can use a good Strength.

(By the way, Prime Requisite was a bad reward mechanic.)

In many respects, yes.

"Conventional rise to fame"? What?

Simply because someone starts as a wizard's apprentice does not mean they will end up being the Arch Wizard of the High Tower, nor does every plucky squire grow up to the nationa's premier jousting knight. Not every legendary character is going to fit a narrow definition of optimization within the game system. Arthur was not the combat monster in the group; Lancelot was. Paksenarrion, in Elizabeth Moon's stories, does not have exceptional skills as a swordsman, but she gains them, even though she is never as fluid as the best she knows, even at a peak where she can outfight many of them.

Regarding your survival comment, the idea of "loser" characters dying and being replaced by non-"loser" characters isn't exactly an argument in favor of playing a "loser" character.

That isn't the idea I had in mind. Any character can die.

You'll have to be more explicit about what analogy you think you're debunking here. It looks to me like both had fine stats for their character's goals, which included piloting and being kickass Jedi.

In the d20 version of the Star Wars game, both took a detour from their primary Jedi skills to take levels in Ace Pilot. It's also not a given that either had truly exceptional ability scores apart from an abnormal Dex and a decent Wis and Int. They simply became very high level characters.

No, I'm just telling you that 4e has tighter design constraints than other editions.

In 1e, a magical weapon could easily make up for a low Strength. In 4e, that got taken away: everyone is expected to have a magical weapon of similar enhancement bonus which increases at the same rate for every PC.

Magic weapons didn't really "make up for" low Str in AD&D. They could just as easily enhance an already powerful powerful character.

In plain words: You can't make up for it. Ever. This is a deliberate design decision in 4e.

Yeah, we already covered that with the example I gave above about the level 1 character versus the level 30 character. Which means the 4 point spread isn't any better at level 30... but it's no worse, either.

Know why? Because all those ways people previously had to "make up for" their deficits in 3.x got abused by dirty, rotten optimizers. Basically, anything your 14 Int loser PC could do to overcome his loser-ness, someone else could slap on his 20 Int pimpmobile PC, making it pimp++. That's clearly not in the best interest of the game.

No, that's not why. There has never been a "make up for" set of abilities in D&D. It has always been power on top of whatever you had before. There is nothing vile about optimizing, nor is it clear that narrower variation between PCs makes for a better game. In any case, it makes 4e an easier game to mess around with, because the expected variation is so narrow, you almost can't make yourself unable to hit somehting.

That's the first reason I've heard yet for deliberately gimping your PC. I guess it's like a One City Challenge game in Civilization -- you're bored with the regular game and you want to give yourself a handicap.

Cheers, -- N

But that's not what I was doing. I just liked the idea of the character. I never felt gimped, useless, or impractical, although I realized other characters might have some advantages in some ways.

I say, give the character the stat you want for them. If the picture in your mind is of an incompetent character, then the problem is the concept, not a stat. Saying, "Hm, I see him as more of a 14, bright not but brilliant, a plucky, hard-working soul more than a gifted mage," you are still picturing a competent character and it's hard to go wrong in that direction. Even though it might give someone fits who feels every character has to be hot-rodded. Where does this need to be in control come from? It's not like D&D is going to injure you or steal your money if your character is not strong enough.
 

fuzzlewump

First Post
I say, give the character the stat you want for them. If the picture in your mind is of an incompetent character, then the problem is the concept, not a stat. Saying, "Hm, I see him as more of a 14, bright not but brilliant, a plucky, hard-working soul more than a gifted mage," you are still picturing a competent character and it's hard to go wrong in that direction. Even though it might give someone fits who feels every character has to be hot-rodded. Where does this need to be in control come from? It's not like D&D is going to injure you or steal your money if your character is not strong enough.
Has divorcing game mechanics and flavor ever been an option for you? That is, giving the bright, plucky, hardworking swordmage a 20 intelligence and maintain that he is not incredibly brilliant? Or, playing the strong, plate-wearing halfling paladin who actually dumped strength for his charisma based attacks?

Come to think of it, I think this abstraction in 4E is what prompted me to allow the severance of the tie between story and mechanics altogether, because that's certainly not how I played in previous editions.
 

Starfox

Hero
I can't believe I have to say this, but I feel like it needs to be said. The thread title was a joke, people.

Threads often grow beyond the scope originally intended.

<joke>If this was a provocative joke, think you might qualify "troll of the decade".</joke>
 

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