green slime
First Post
IMO, 4e would be most elegant if it never gets published.
Elephant said:Give proper thought to weapons and armor. 1d4 (dagger) to 1d12 (Greataxe) or 2d6 (Greatsword) is too high a range. Weapons should generally be a single die roll for damage - anything with a minimum of 2 points should have some sort of disadvantage like low crit range, exotic proficiency, etc.
Crossbows need to have a shorter effective range than longbows.
Armor needs to have some semblance of balance brought to the statistics. When was the last time you saw someone sporting chainmail? How about scale mail, splint mail, or half plate?
MoogleEmpMog said:So you think a dagger should be more than 1/3 as powerful as a greatsword?
A weapon less than 1/3 the size of the greatsword, generally considered a holdout or backup weapon or one for assassins who expected to catch their prey unawares, should be more than 1/3 as powerful in a stand-up fight as a weapon that in strong, skilled hands can lop off limbs and possibly torsos?
Also, chainmail, and especially the heavier armors, are just flatly inferior to full plate in most respects. One type of armor IS inherently superior to another; that's why non-masterwork full plate costs about as much as magical leather armor.
A'koss said:3. Iterative Attacks - Reduce to one BAB number, multiple attacks must be chosen at a cumulative penalty of -4 to hit on all attacks (per each additional attack). Eg. BAB: 1 attack @ +20, 2 attacks @ +16 each, 3 attacks @ +12 each... Cuts down on excess, useless attacks at higher levels and creates tactical options for characters.
mmadsen said:You could easily replace times-per-day with a "burnout" roll; once you fail, you can't use that power until...whenever.