D&D (2024) How D&D Beyond Will Handle Access To 2014 Rules

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D&D Beyond has announced how the transition to the new 2024 edition will work on the platform, and how legacy access to the 2014 version of D&D will be implemented.
  • You will still be able to access the 2014 Basic Rules and core rulebooks.
  • You will still be able to make characters using the 2014 Player's Handbook.
  • Existing home-brew content will not be impacted.
  • These 2014 rules will be accessible and will be marked with a 'legacy' badge: classes, subclasses, species, backgrounds, feats, monsters.
  • Tooltips will reflect the 2024 rules.
  • Monster stat blocks will be updated to 2024.
  • There will be terminology changes (Heroic Inspiration, Species, etc.)
 

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I agree with you. I wish weapon masteries had been optional but the default appears to be core. There's a few other things too. Thanks for the reply.
I will not be using weapon masteries. They are awful and I have no desire to deal with this junk in combat, especially as I no longer use battle maps.

There are far easier methods to make mastery less fugly.

Graze is fine but other needs effects that will not give me a headache.

And the players sure as heck do not want me using them. I get way more attacks per round.
 

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And that's why this version of 5e isn't a refresh.

There is too much demand for additional rules.

Few people come to 5e, learn it, and want the same or less.

Simple and basic is for new players. Once they become experienced, new player products aren't attractive to them.
Nope.

You are forgetting the massive casual player base which is fine with simple. I get, maybe, 6-7 hours of gaming per month. I do not need to waste my time with overly complex crunchfests.
 

Nope.

You are forgetting the massive casual player base which is fine with simple. I get, maybe, 6-7 hours of gaming per month. I do not need to waste my time with overly complex crunchfests.

What I'm saying is that neither the casual nor the hardcore need a refresh.

A refresh is just an updated book. The old books with arada.

There is no money that.

A revision that could keeps the basic character options and introduces or updates the more complex ones can sell and you can market that.

Here's the question

Would you buy (Spend money) the 2014 players handbook with just updated art and a handful of tweaked feats?
 

The thing I find amusing though with people who say 5E and D&D are different is that the only reason all these companies are making games using the 5E engine is because they know people actually want to play D&D. And thus they are trying to horn in on the D&D audience by making "D&D but slightly different ".

All of these companies (including everyone who uses the 5.1 SRD) know that their money is made by following the trail that D&D blazes. And if D&D 5E drops off and fails... they are going to be right behind. Because as soon as the huge morass of D&D 5E game players are gone, all the 5E hangers-on are going to no longer be part of the gaming zeitgeist and their games will fall off the cliff as well.

It is a hard thing to swallow, knowing their livelihood is tied to WotC's success... but that's what happens when you tie your game to the D&D wagon. You live and die by how they do.
 

The thing I find amusing though with people who say 5E and D&D are different is that the only reason all these companies are making games using the 5E engine is because they know people actually want to play D&D. And thus they are trying to horn in on the D&D audience by making "D&D but slightly different ".

All of these companies (including everyone who uses the 5.1 SRD) know that their money is made by following the trail that D&D blazes. And if D&D 5E drops off and fails... they are going to be right behind. Because as soon as the huge morass of D&D 5E game players are gone, all the 5E hangers-on are going to no longer be part of the gaming zeitgeist and their games will fall off the cliff as well.

It is a hard thing to swallow, knowing their livelihood is tied to WotC's success... but that's what happens when you tie your game to the D&D wagon. You live and die by how they do.
Kinda.

Pathfinder 1.0 survived the end of D&D 3E.

The various alt-5E games might find a big enough audience to survive the eventual end of D&D 5E. They might not.
 


Would you buy (Spend money) the 2014 players handbook with just updated art and a handful of tweaked feats?
better organization, clearer language, some cleanup, new art? I am just as likely to spend money on that as the 2024 book, maybe even moreso, I do not really like the 2024 direction all that much…
 

The thing I find amusing though with people who say 5E and D&D are different is that the only reason all these companies are making games using the 5E engine is because they know people actually want to play D&D. And thus they are trying to horn in on the D&D audience by making "D&D but slightly different ".
they know people want to play a game that is not all that different from D&D, but might be closer to their sweet spot than WotC’s game is, sure, that is precisely why they make them.

Not sure what is funny about that, it’s just demand and supply. D&D has half the market, there are as many players that want a somewhat differently tweaked version of that as there are players for something different you might cook up instead. The difference is there are only a handful of players on that side of the market, there are a lot more on the other 50%, in exchange for that you have to arrange yourself with the big fish in the pond
 

What I'm saying is that neither the casual nor the hardcore need a refresh.

A refresh is just an updated book. The old books with arada.

There is no money that.

A revision that could keeps the basic character options and introduces or updates the more complex ones can sell and you can market that.

Here's the question

Would you buy (Spend money) the 2014 players handbook with just updated art and a handful of tweaked feats?
Probably. I keep multiple copies of the book in case anyone needs a copy.
 

The thing I find amusing though with people who say 5E and D&D are different is that the only reason all these companies are making games using the 5E engine is because they know people actually want to play D&D. And thus they are trying to horn in on the D&D audience by making "D&D but slightly different ".

All of these companies (including everyone who uses the 5.1 SRD) know that their money is made by following the trail that D&D blazes. And if D&D 5E drops off and fails... they are going to be right behind. Because as soon as the huge morass of D&D 5E game players are gone, all the 5E hangers-on are going to no longer be part of the gaming zeitgeist and their games will fall off the cliff as well.

It is a hard thing to swallow, knowing their livelihood is tied to WotC's success... but that's what happens when you tie your game to the D&D wagon. You live and die by how they do.
Any evidence for that assertion?
 

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