How did you end your campaign?


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At one stage we seemed to be changing campaigns every few weeks, due to the short attention spans of some of the players (me included). However, more recently I've been involved in two campaigns, neither of which show any sign of ending soon.

But an old 2ndEd game finished over a long weekend of Dragon Mountain. We fought kobolds by the hundreds! We smashed! We cast spells! We fought hand-to-hand! We pulled every trick we could think of!

Then we met the Dragon at the end of it. Despite the Dwarf invoking the power of Moradin and weilding the Axe of the Dwarven Lords, despite my Paladin having the old Wyrmslayer kit (remember that?), despite everything...the whole group died. Bah.

The DM is still promising that one day he'll convert Dragon Mountain to 3.5 and run it again, advanced a few years on. Hmmm...there's an idea.
 

Lets see. First one effectively ended with an "I quit."

Second one ended when the group collectively decided to start fresh after a player dump.

Third one ended with a whimper and lack of direction.
 

My last campaign ended with the PCs mushing up the bad guys(a little too easy) and a big Tarrasque with lots of vile items sitting on the sleeping beast. Sadly no one woke him up.

edit:my cold makes my head all foamy
 
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My first D&D campaign (1st edition) ended with the players teaming up with their nemesis to destroy a greater evil. Then the players became known as heroes and got fame.

My second D&D campagin (2nd Edition) ended with the players meeting the "bad guy" in his tower and fighting him. They lost and the campaign ended with the bad guy taking over the world.

My third D&D campaign (2nd edition) started with the players being shunted into the realm of Ravenloft by the villain. The campaign ended with the party returning to their own world and defeating the villain.

My fourth campaign (2nd edition) eventually had a war between the "good" kingdoms and the one "evil" kingdom. The party helped take out the evil king, but then discovered that an even greater evil was lurking in that kingdom. I then use the module Return to Tomb of Horrors as the final module to end the campaign.

My 2 third edition campaigns are still going.

B
 

The party wizard gets cornered by 3 wights when the party splits up and dies.
Well, yes, because he violated rule #1.

Had one campaign end when my dwarven wizard touched this big metal magic skull and the party got turned into Bodaks.
(Hey, it was 3' across and made of adamantite!)

Another when the GM left to start his own gaming store.
But that was more of a 'peter out' than an actual campaign end.

More later,

Vahktang
 

The worst one I ever did was the "Dallas" method. It turned out to all have been a dream and the characters woke up as 1st-level again in a brand new campaign setting.

That was almost 20 years ago...I was young and foolish.

hunter1828
 

The only campaign I've ever run which reached its end was my 4th Edition Gamma World campaign. After years of opposing the Knights of Genetic Purity and helping to build their home village of Sand and Tones, the PCs fought off an army fielded by the Knights-- the Knights had decided to conquer the entire Lonely Star region and wanted to start with the home of their most troubling enemies. The PCs and important NPCs died to the man, with dozens of their brothers-in-arms beside them, but in the process, did enough damage to the Knight's army (including their spider-riding cavalry) to stop the Knights from being a credible threat to the region for decades.
 

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