How did you end your campaign?


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We almost never end campaigns, we set them aside for a while. They might be put on the shelf for a year, or three, or ten, then dusted off and started up again.

My current 3e campaign is run in the same world that I created and DM'ed for way way back in 1e a quarter of a century ago. In those days the campaign wasn't so much the world as the group of PC's, so I'd run adventures for one group of PC's in that world one week, and a different group of PC's in the same world the following week (and this was normal!)

Unlike then, my current 3e campaign has a series of storyarcs, with one overarching story, and I'll wait to see what happens. I'm hoping that the PC's will reach the border of epic-ness (using my own epic rules) and that they'll stop the world ending in fire (or slime).

One campaign that I play in is continuing, another campaign stopped when my ranger/monk reached 8th level - we had just finished a quest which had captured our attention about 4 levels earlier, and the DM folded the game so we got to enjoy our just rewards.

Cheers
 

My ends:

Greyhawk 1: PCs ambushed by a force of demons commanded by Iuz, Vecna and Zuggtmoy. Their bodies torn to pieces, their souls stolen by another baddie, and that started my first Planescape campaign.

Greyhawk 2: PCs got squashed in GH Castle.

Forgotten Realms 1: PCs got kidnapped by Neogi after coming out of a wizard's tower they were sent to investigate. End of FR campaign, start of Spelljammer campaign.

Forgotten Realms 2: Avatar Trilogy. Ended as writen in the Waterdeep module.

Forgotten Realms 3: PCs got turned into quasideities and battled each other over the fate of the world with some on the side of demons and the others on the side of some of the gods, good side winning. Also leads in to the next FR campaign, based around time travel.
 

Campaign one- DARKSUN ended with the mercenaries losing half their team and retiring off of the dead one's funds :p

Campaign Two- DARKSUN TPK I still marvel what beer and pizza does to a player's reasoning at 8am

Campaign Three- DARKSUN Half the group joined the evil sorcerer-king and the other half then quickly died

Campaign Four- DARKSUN never fully finished. I warned players not to mess with certain planar artifacts. Lost in space and time.....

Campaign Five- Forgotten Realms The Githyanki invasion didn't do well with them then I got a second full time job, another married and another had a sick family member.....such is life.

Campaign Six- Never took off. Tried to play by e-mail. Drinking beer and eating pizza isn't the same at the computer.

So how did I end my campaigns? Beer and Pizza for all :D
 

First campaign I played end with the ritual suicide of all the PCs to shut a gate to hell from the prime material. . . except for one. HE got to live and get all the glory for saving the world when the rest of us just died, but I'm not bitter =).

In another campaign (epic), we were fighting against time to and extra-planer creatures (on their turf) to rescue multiple artifacts to create one super-artifact to destroy an evil lich/god. Very cool, considering one the planes we visited was a technologically superior world, but had no magic.

All the others just seem to peter out or we were all getting bored.
 

The OD&D campaign ended when we switched to 2e.

The 2e campaign ended when we switched to 3e.

The first 3e campaign was a short one designed to let us learn the rules, and it ended with the PCs defeating the BBEG.

The Planescape 3E campaign is still going on.

The Dragonlance 3E campaign ended with the PCs dominating one of the BBEGs and defeating the other.

The Ravenloft campaign is still going on.

The Forgotten Realms campaign is still going on.

In addition to that, there are a bunch of non-D&D games that ended through loss of interest or unrecoverable loss of balance.
 

I can't imagine so many campaign's dying...oh well, such is the sweetness of buying PC's souls with promises of pizza and beer...

The biggest campaign ender? Greyhawk, I had the PCs convinced that Tharizdun was making a break for freedom and one of them retrieved the Codex of the Infinate Planes to try and stop him (travelling to the Far Realm with an army and all). Then the second group of PCs discovered that the first were tricked into going to the prison, and that misuse of the Codex would free the god. They then travelled to take out the first party.....
 

I can't do this short and sweet, apologies in advance:

My ten year campaign revolved around a bad guy called the Darklord, who was holding the planet itself in its thrall by positioning the last five unicorns over the Well of Stars, the very heart of the sentient planet known as Welstar. The Well was the heart of the planet and the Darklord was a blight upon the world. There were seven heroes who attacked the Darklord's batholith even as a war raged against his undead forces. The Darklord had four minions, each of which wore a magical crown of incredible power.

The good guys consisted of the ragtag human armies of the united Keystone Kingdoms, the Jreasten dwarves (led by their king Boromar Ironsoul) and the united dragon nation (which was under magical compulsion to work together by its self-proclaimed king, Wetzylbaum, a purple dragon). The opposing army consisted of every soft of undead imaginable, including undead giants, undead dragons, wraiths, spectres, etc. Worse, the Darklord's realm drained the life out of people inside it, so it was essentially a suicide mission. This final "World War" featured everything from a 200-foot tall dwarven cannon to magical transforming battle-armor wearing amazon warriors (led by the Queen of Kestyone, of course) to a giant monster battle between the two archmages.

Once inside, the heroes had to battle the Darlord's remaining minions, four in number. They killed the lich who had fallen in love with the wild mage (since both were male, it was a little awkward). They put to rest the lich who had been rejected by a unicorn for being ravished -- she went to her rest peacefully. They went after a third who was such a coward he cut off the crown (still attached to his skull) and fled. They blew the fourth to smithereens. It was down to the Darklord.

The six heroes made for the giant skeletal hand, and from each digit dangled a unicorn in a cage. Atop each digit were a pair of outspread skeletal arms and hands. The heroes had to put their magical weapons (weapons they built up over the campaign) in to power the release of the unicorns. Putting one magical weapon into the skeletal hands meant they clasped shut on both the wielder and the weapon. If the PCs had a lot of time, this wouldn't be a problem. However, the Darklord had transformed into a giant skeletal dragon and was swooping down at them and...they only had four weapons

As the heroes ran for the clasps, the necromancer transformed into a dragon and met the Darklord head on to buy some time. He died in one round. The other heroes put their weapons in, leaving the wild mage with no weapon (he lost his, of course). So he did the only thing he could -- he polymorphed himself into a staff. The items (including wild mage) were drained of all energy, releasing the unicorns. As they fled from the Well of Stars, a gigantic blast of energy burst from it into the heavens, obliterating the Darklord.

It turns out the Darklord knew precisely what he was doing. There were five other living stars (of which Welstar was an immature version) that, upon being alerted by the beam, focused their positive energy on the Darklord's realm and "burnt it off" -- leaving only living beings left. The Darklord and his minions were destroyed, the land restored, and three party members dead. In memoriam, one of the characters named his first born after the necromancer (who nobody really liked anyway). A statue was erected in their honor in Keystone City.

The End.
 


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