Only because you've set such a broad base, IMO.
When I started there were NO modules. None at all. Back in 1975/76 DMs tended to make big sprawling dungeons with lots of levels and wide expanses of corridors and rooms. D&D was about going into Dungeons and exploring them; very much status quo adventures (go deeper and you'll find tougher critters, whether or not you are good enough to face them).
G1 was introduced in 1978. Those tournament modules which were turned into saleable items arguably introduced a different (linked adventures in different locations) adventure style, and everything that came after that contributed towards different ways of playing.
I'd argue that you would get a much more interesting poll if you separated your concerns into
* playing up to 1977 in mega dungeons
* playing up to 1977 in home-brew linked serial adventures
* playing 1978 onwards in mega dungeons (homebrew)
* playing 1978 onwards in mega dungeons (modules)
* playing 1978 onwards in linked serial adventures (homebrew)
* playing 1978 onwards in linked serial adventures (modules)
Could even be multiple choice too.
As was mentioned on the previous page, the entire point of this poll was based on Ariosto's claim that mega-dungeon play was the "norm" or the "usual" or the "most common" (take your pick of definition) way of playing back in the day.
I don't care when you started, because that wasn't a factor in Ariosto's statements. His statement was that in AD&D play, the mega-dungeon was the standard, and not only that, it was the INTENDED method of play according to the books.
This poll shows that the first part is completely false. The mega-dungeon was not the standard in AD&D play. It doesn't matter if someone played 1 mega dungeon and then 9 years of serials. The "mostly" part of the question covers that.
If, in your opinion, your experience goes with any option other than "mostly mega dungeon play" then Ariosto's point is demonstrably false.
Of course, his second point of intent is a bit trickier. To me, if he's right, then that means the developers of AD&D were completely oblivious to how the game was actually going to be played. I mean, right now, we're still at less than 10% of players using mega-dungeons as a standard of play.
If the intent of 1e D&D was to play mega-dungeons, as Ariosto asserts, then the writers were woefully ignorant of reality.
To me, I'd rather think it was that Ariosto has simply overlaid his experience on history.
Oh, and btw, BryonD, one last time, please tone back the antagonism. I'm asking politely. If you don't like my threads, just put me on ignore and don't worry about them. If you have an actual point to make, please make it. Implying, yet again, that I am guilty of violence against my wife is hardly appropriate behavior.