Afrodyte said:
Now the only question is what game to add these cultures to. I don't own FR, so I can't say anything about that. Maybe they could be used as a way to make standard D&D less generic.
Hmm... FR

! Let's see, we have Aquatic Elves, Avariel, Drow, Moon Elves, Sun Elves, Wild Elves, Wood Elves, Star Elves and a few other elf-like races. Hmm... FR definitely needs more elves

. Okay, j/k. Of course you can replace them in order to get a different feeling. I wouldn't mind. I don't see the FR as sacrosanct, and if your players don't either, that would be a great thing to give the FR a new direction.
Heck, it'd be neat to see supplements that do something like that. Just have a bunch of cultures, each chapter perhaps focusing on a different race or terrain or even a particular settlement. No stat modifiers, but perhaps suggested traits based on what's there (I'm leaning more towards favored class, additional skills or bonuses to certain skills, and minor special abilities if it fits).
I'm always looking for things like that. I think, that's why I'm buying new settings; not because of the "crunch", but because of new possibilities in this direction. I'm always disappointed if I don't find anything like that in one of my new buys. Unfortunately, I think that the two of us are nearly alone in this regard. Today's d20 supplements are solely rated on their "crunch" content, whereas the "fluff" is mostly mentioned on the side of a book's flaws.
Some crazy things that would be neat to see. I wouldn't take them all together, but it'd be cool to explore one or more options:
Dwarves and gnomes are the same race but different ethnicities. Dwarves favoring the preservation of traditional ways and gnomes preferring ingenuity and invention...
Yes, that's the first step. As I wrote before, I went even further and made dwarves, gnomes and elves one race in my homebrew. I went with the traditional (and, btw., Tolkiens former) notion that elves dwell under the earth (think Irish folk tales or Tolkien's King under the Mountain). Opposite to the PHB flavour text, not elves but gnomes are the magical race in D&D 3.x, thus the next step is clear. And elves are great smiths anyway (elven chain anyone?), so there's nothing left for dwarves. Bringing these races together gives lots of options for cultural diversification, and my homebrew makes good use of that

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Humans and elves as the same race, but differentiated by divine or alien intervention. For their part in some great historical event, maybe a small group of humans (and I mean small- perhaps a single extended family or at most a tribe) were given inherent magic and virtual immortality as a reward for the part they played. Of course, those gifts come with their own burdens.
That's an absolutely great idea

! This would not fit my homebrew, but it's a very well thought out model.
No halflings. They are really humans with size adjustments and ability scores arranged to fit them.
Right. There's no room for halflings IMC. If I need pygmies, I'll get pygmies

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More variety in hybrids. I don't mean every combination under the sun, but half-dwarves could be an interesting addition, as would half-gnomes
Well, I went a somewhat different path. In my e-mail, I told you that half-breeds are extremely rare in my homebrew, because humans, elves and orcs are different species. But I told you about the concept of the "Dreamers" and there are also similar models for the other two half-breed options. Then there are the "prestige races", like fey for elves.
How about a "real" medieval Europe where things like elves, dwarves, gnomes, etc. are not treated as mundane as a pack of M&Ms? Whether non-humans would inspire fear, hatred, envy, or love would vary, of course, but I think the rather blase cosmopolitan attitudes many d20 settings have regarding non-human races is pretty old now. The interracial strife that is built into the known history of the world is pretty passe now too.
Yes, but I understand the reasoning behind this. Everything else makes mixed adventurer groups very difficult. In my homebrew, this is different. There are still human countries, where there's (literally) a bounty on elves' heads (a remnant from the Great War). Therefore, it's not safe for a mixed group to go everywhere

. And a percentage table for the racial mix, as provided in the DMG, doesn't make the slightest sense there

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