How do Pallies Defend?

Rechan

Adventurer
So, I've been looking over the Paladin pre-gen and I'm scratching my head. I thought Defenders were about keeping the monsters back, but what does the paladin have to do that job?

The paladin seems more buffing and less "Stickiness". Yes, he has a mark that hampers/damages A target if they attack. And that's about all he's got, with regards to "stickiness".

Compared to the fighter, who can attack anyhone who moves away from him and, if he hits them, they stop moving.

I ask this because I Like the idea of sticky defenders - and I like what I've seen about paladins. They look fun. But I'm just not sure how I'm supposed to do the defender role of keeping monsters off my teammates with it.
 

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The paladin challenge is a method to deter foes from attacking allies. While it does not stop them, it does go a long way towards keeping the attention of an enemy.

And we don't yet know what other powers are available at higher levels.
 

The fighter is a "pure" defender, but the paladin shades into a leader type role; the developers have said as much. Still, while the fighter can exercise battle-field control on a wide scale, I think that the paladin is better at controlling the battle-field response of a single opponent than the fighter. Very different tactical options for each class.
 

Rechan said:
So, I've been looking over the Paladin pre-gen and I'm scratching my head. I thought Defenders were about keeping the monsters back, but what does the paladin have to do that job?

The paladin seems more buffing and less "Stickiness". Yes, he has a mark that hampers/damages A target if they attack. And that's about all he's got, with regards to "stickiness".

Compared to the fighter, who can attack anyhone who moves away from him and, if he hits them, they stop moving.

I ask this because I Like the idea of sticky defenders - and I like what I've seen about paladins. They look fun. But I'm just not sure how I'm supposed to do the defender role of keeping monsters off my teammates with it.

I think their marking ability is more potent than the fighter's "hey, take a - 2 penalty". However, unlike fighters, they can only stop (well, dissuade) one opponent from going past them. At least a fighter can mark one opponent and then stop another one trying to rush past them.

However, there's been some confusion over the paladin's ability, and I might not be up to speed on it.
 

jeffhartsell said:
The paladin challenge is a method to deter foes from attacking allies. While it does not stop them, it does go a long way towards keeping the attention of an enemy.

And we don't yet know what other powers are available at higher levels.

Heck, we don't even know what other powers the paladin will have at lower levels. We know there are supposed to be multiple choices available whenever you select a power.
 

(Psi)SeveredHead said:
I think their marking ability is more potent than the fighter's "hey, take a - 2 penalty". However, unlike fighters, they can only stop (well, dissuade) one opponent from going past them. At least a fighter can mark one opponent and then stop another one trying to rush past them.

However, there's been some confusion over the paladin's ability, and I might not be up to speed on it.

From the paragon path listed in gama thread, it looks like paladins will have some ability to mark multiple enemies, which seems potentially significant.
 

The fighter has an ability that allows him or her to use a basic attack immediately when an enemy shifts.

The fighter also has an ability that stops any creatures movement if it provokes an opportunity attack.

These abilities don't stack do they?

Does shifting count as a move?
 

Blue Monk said:
The fighter has an ability that allows him or her to use a basic attack immediately when an enemy shifts.

The fighter also has an ability that stops any creatures movement if it provokes an opportunity attack.

These abilities don't stack do they?

Does shifting count as a move?
The basic attack triggered when an enemy shifts is not an opportunity attack. Shifting is movement, but a kind of movement that doesn't provoke opportunity attacks.

So the fighter gets an opportunity attack that stops movement when someone takes a regular move, and a basic attack that only does damage when someone shifts.
 

Gloombunny said:
The basic attack triggered when an enemy shifts is not an opportunity attack. Shifting is movement, but a kind of movement that doesn't provoke opportunity attacks.

So the fighter gets an opportunity attack that stops movement when someone takes a regular move, and a basic attack that only does damage when someone shifts.

So if the opponent shifts, which does not provoke and attack of opportunity, the fighter makes a basic attack but in unable to stop the enemy from using its standard action to move again.
 


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