So, I've been looking over the Paladin pre-gen and I'm scratching my head. I thought Defenders were about keeping the monsters back, but what does the paladin have to do that job?
The paladin seems more buffing and less "Stickiness". Yes, he has a mark that hampers/damages A target if they attack. And that's about all he's got, with regards to "stickiness".
Compared to the fighter, who can attack anyhone who moves away from him and, if he hits them, they stop moving.
I ask this because I Like the idea of sticky defenders - and I like what I've seen about paladins. They look fun. But I'm just not sure how I'm supposed to do the defender role of keeping monsters off my teammates with it.
The paladin seems more buffing and less "Stickiness". Yes, he has a mark that hampers/damages A target if they attack. And that's about all he's got, with regards to "stickiness".
Compared to the fighter, who can attack anyhone who moves away from him and, if he hits them, they stop moving.
I ask this because I Like the idea of sticky defenders - and I like what I've seen about paladins. They look fun. But I'm just not sure how I'm supposed to do the defender role of keeping monsters off my teammates with it.