Gellion said:"But "Evil" spelled backwards is "Live"...and we all want to live, don't we?"
Are you dyslexic?
I concur wholeheartedly.hong said:Because, as we all know, death is character building.
You're not getting it.Cyraneth said:More 'cause deaths let the players feel exactly how dangerous the life of a hero and adventurer is. If they never die 'cause they only kill goblins all the time and laugh while the gnolls try to pierce their +5 full plates of heavy fortification they aren't really heroes. Any guy could do that. What makes them heroes is facing these life-or-death situations, wondrously surviving the lich's finger of death or something similarly dangerous. But if those life-threatening situations become so easy to resist, however, that the players won't mind another, they can't really be considered heroic either.hong said:Because, as we all know, death is character building.
So, a lich should warn the onrushing warrior by only dealing some 60 points of damage to him instead of killing him? With the exception of it the spell being more likely to affect the fighter, what would the point be? Wouldn't the lich want to kill them instead of just "warn" them?niteshade6 said:I don't know, I find that characters at high levels may have alot of hit points, but they often can dish out a major amount of damage as well. Rather then having my fighter who is cleaving his way towards the lich suddenly killed by a death spell, I'd find it far more dramatic to have him hit with say a maximized fireball and a quickened normal fireball for about 95 damage total. That might kill me outright there if I'm already hurt, if not, it gives me time to realize I'd better do something fast because I can't survive another of those. Sounds far more exciting then missing a failed roll and then dying.
In living campaigns, even without harm it's not uncommon for the 300+ hit point bad guy at lvl 10 not to live more then one round or two because of the sheer quantity of damage people can dish out at higher levels. Similarly I've seen characters with close to 200 hit points ripped to shreds in a single round.
Either way though I'm not sure what the point of debating death spells really is, because they really weren't nerfed in 3.5, with the exception of disintigrate.
Cyraneth said:So, a lich should warn the onrushing warrior by only dealing some 60 points of damage to him instead of killing him?
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If I'm that terribly wrong, then please point out where I am wrong.hong said:Dear Cyraneth,
Your misconceptions are making the baby Jack Chick cry. Please to stop.
Cyraneth said:How do we really want combat to be?
I haven't noticed any such thing. Though you seem to be implying it's a common trend among all D&D gamers, that's clearly not the case.Cyraneth said:DMs seem to be growing afraid of killing the characters, and players seem to think the game isn't fun anymore if their characters can die.
I'm basing this assumption on the way the disintegrate and harm spells have been affected and on various posts (such as Black Omega's). I've also noticed a trend in house rules that remove death spells, and even a trend about softening energy draining. Even some posts about not using sundering attacks. All this hints at players and DMs being addicted to safety. Players don't want to give up weapons, characters, levels, etc. They don't even want to risk that. And since DMs just want their players to be happy, they don't use sundering attacks, energy draining monsters, death spells, etc. Is loss that hard to handle?AuraSeer said:I haven't noticed any such thing. Though you seem to be implying it's a common trend among all D&D gamers, that's clearly not the case.
If your DM and your players think this way, and it's affecting your enjoyment of the game, you probably want to find a different gaming group.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.